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Gear System — Brown Dust 2

Gear System is an important characters' progression system. They increase character's stats, improving damage output or improving sustain on the battlefield.

There are 5 gear slots available for your characters: Weapon Weapon, Armor Armor, Helmet Helmet, Accessory Accessory and Gloves Gloves.

Generally speaking, Weapon Weapon, Accessory Accessory and Gloves Gloves are considered to be offensive gears, while Armor Armor and Helmet Helmet are considered to be defensive ones.

Gear Slots

For each gear piece, there is at least 1 Basic Attribute (Main Stat) and 3 Options (Substats) which carry those additional stats.

Gear is obtainable via Crafting (which is the main source), Event Shop or by pulling in gacha (Exclusive Gear only).

Gear has a lot of different layers, defining how good it actually is. These layers are Grade (Rarity), Tier, Upgrade Level, Upgrade Rank (Score), Basic Attributes & Options.


Gear Grade (Rarity)

There are a total of 4 grades (rarities) that gear can have:

  • N Grade N Grade
  • R Grade R Grade
  • SR Grade SR Grade
  • UR Grade UR Grade

You can see the grade in top right corner of each gear piece or to the right to the gear name if you decide to check it more detailed.

Image Guide

Grade Visual Explanation

Grade difference

  • Main difference is the amount of stats each Grade gives. N gives the least, UR gives the most.
  • Second difference is the amount of Basic Attributes (main stats) and/or their specifics. It is explained more detailed in this chapter, although it is recommended to just follow the natural explanation without skipping other sections.

Gear Tier

Each Grade can have different Tiers. There are total of 4 Tiers which are shown as roman numbers from \(\text{I}\) through \(\text{IV}\) for crafted gear piece. The higher the number, the better.

  • Exclusive Gear has no number, although its tier is \(\text{IV}\).
  • Event Shop Gear has no number either, although its tier is \(\text{III}\).

Another very useful way to check for gear Tier

You can check the gear tier by checking stars amount.

  • Zero silver stars means tier is \(\text{I}\).
  • One silver star means tier is \(\text{II}\).
  • Two silver stars means tier is \(\text{III}\).
  • Three silver stars means tier is \(\text{IV}\).
  • One gold star means it is an exclusive gear.
Image Guide

Tiers Visual Explanation

Crafting RNG

When you craft gear, it has a set chance to get a specific tier:

  • \(\text{I}\): 50%;
  • \(\text{II}\): 30%;
  • \(\text{III}\): 15%;
  • \(\text{IV}\): 5%.

Even though \(\text{IV}\) is very rare, it provides much better stats compared to \(\text{I}\). It is fine to use \(\text{III}\) gear, although with no huge investment into it. You should avoid actively using \(\text{I}\) and \(\text{II}\).


Gear Level

Next layer of Gear investent is its Level. Each level enhances Basic Attributes values.

Each Gear can be upgraded a total up to 9 times, resulting in having a +9 Gear piece.

Each upgrade costs Gold Gold (price depends on Grade and Upgrade Level) and has chance to fail. If the upgrade fails, there are no penalty or downgrade risks.

For detailed info about success chances, check CatlessCat's sheet.

Alternatively, use Official Gitbook.

On +3, +6 and +9 Level, Option (Substats) slots are opened.
Aside from unlocking Option slot itself, they enhance Basic Attributes values via Upgrades Scores, similar to Levels, although the +9 slot has way more impact compared to the +3 one. Each slot also receives the letter C Gear Score,B Gear Score,A Gear Score or S Gear Score, functionality of which will be covered in the next chapter.

For detailed info about mathematical side of upgrade values, check this sheet.

Image Guide

Upgrade Feature Visual Explanation

Level representation

As you can see from the picture, some gear pieces have level in the preview, while other have star in its place. Do not worry — that star is a natural extension of the Upgrade system and replaces the level indicator when you reach +9 automatically.

Time saving feature

To prevent exhaustion and to guarantee quick upgrade, press the Repeat button, set the slider to the max (or use the MAX button), then hit the Upgrade button, and, finally, press the Skip Skip button.

Image Guide

Upgrade Guide


Gear Refinement Gear Refinement

Gear Refinement comes right after Upgrades. When you reach +9 and all Options are unlocked, the star with the number inside will be unlocked as well.

It is the so-called Gear Score, which represents the most important layer of enhancing values given by the gear. Each of refinement scores are represented by the letters C Gear Score, B Gear Score, A Gear Score and S Gear Score, with S Gear Score being the best possible one.

As was mentioned earlier, each following Option slot has bigger impact towards overall score. The weighted sum of slots give the final score.

  • Minimal Total Score is 6, being C Gear ScoreC Gear ScoreC Gear Score.
  • Maximum Total Score is 24, being S Gear ScoreS Gear ScoreS Gear Score.
  • Increasing the score by 1 has the same Basic Attribute value increase as upgrading the gear by 1 level.
Detailed Score Explanation
  • Each letter is assigned a number 1-4, with C Gear Score receiveing 1 and S Gear Score 4 correspondedly.
  • Second and third letter bonus is multiplied by 2 and 3 correspondedly.
  • Each letter value is added towards the Total Score.

Gear Score Calculations

Interesting yet totally useless fact
  • Scores from 6 to 11 are displayed with 6-11 Score Star star.
  • Scores from 12 to 16 are displayed with 12-16 Score Star star.
  • Scores from 17 to 20 are displayed with 17-20 Score Star star.
  • Scores from 21 to 24 are displayed with 21-24 Score Star star.

You can change the Gear Score you have by a process called Refinement. It uses Gold Gold and Refining Powder Refining Powder to roll one of 81 possible scores (C Gear ScoreC Gear ScoreC Gear Score, B Gear ScoreC Gear ScoreC Gear Score, ... , S Gear ScoreS Gear ScoreS Gear Score).

  • You keep the best score obtained, meaning there is no possible downgrade for the gear.
  • The better the score is, the less chances are for it to appear. It drastically proves itself especially after score 18, when chances are decreased significantly, making maxed gear a whale challenge.
  • Despite multiple possible letters combination for the same score, they have no difference in Base Attributes value increase.
Probability Chances (for UR gear)

Gear Refinement Alternatively, use Official Gitbook, although keep in mind it uses different way to describe same percentages.

Time saving feature

To prevent exhaustion and to do refinement much quicker, press the Repeat button, set the slider to the max (or use the MAX button), then hit the Refinement button, and, finally, press the Skip Skip button.

It is advised to have the "Ends once refining succeeds" feature ON as it prevents you from overspending the powder. Although it means that upgrading gear to Score 18 will take a few cycles.

Image Guide

Refinement Guide


Gear Stats

Basic Attributes

Different Gear pieces have different Basic Attributes, which define how good gear actually is. You tend to use different gear for different purposes, so it is important to know what to use and when.

  • N Grade and UR Grade Gear have 1 and 2 Basic Attributes respectively. These attributes are not rerollable.
  • R Grade and SR Grade Gear have 2 Basic Attributes, with Attribute 1 fixed and Attribute 2 rerollable via the refinement menu. The reroll options for Attribute 2 are always between "relevant stats": this means that offensive gear will only have offensive options and the same goes for defensive gear. Moreover, offensive gear will give options only relevant to the 1st Attribute in terms of damage type.
  • Exclusive Gear has 2 Basic Attributes regardless of rarity, with Attribute 1 swappable between two relevant stats for no cost. Attribute 2 behaves similarly to R Grade / SR Grade gear.

You can check possible stats for each individual gear piece by pressing the ? in the refinement menu.

Image Guide

Possible Basic Attributes for gear

Options

Options, also known as substats, can be rerolled regardless of the gear's Grade or Tier. As was discussed above, there are a total of 3 Options, each giving some random stat.

Similar to Basic Attributes, you can obtain mostly "relevant" stats only, although their variety is bigger compared to Basic Attributes; for example, defensive gear can roll offensive stats of the same damage type (DEF armor can roll ATK, MRES armor can roll MATK).

  • Options values depend on the Grade and Tier of the gear.
  • Options values DO NOT depend on the Gear (Total) Score.
  • Options values DO NOT depend on the Individual Refinement Score of each Option slot. (Having either C Gear Score or S Gear Score will not change the values)

You can check the possible Option stats for each individual gear piece by pressing the ? in the refinement menu.

Image Guide

Possible Options for gear

Options Reroll

As it was stated earlier, you can change the Options (and in some cases Basic Attribute 2) to the desired ones. To do that, click the Option Reroll in the Gear Menu.

Image Guide

Reroll Menu

On the right side of the menu you can see the stats allowed to be rerolled.
Each reroll uses currency — Gold Gold and either Refining Stone Refining Stones or Refining Crystal Refining Crystals. The initial price depends on Grade of the gear.

  • For R Grade gear, only Refining Stone Refining Stones can be used.
  • For SR Grade and UR Grade gear, both can be used, with Refining Stone Refining Stones taking priority. They basically act as Refining Crystal Refining Crystals at 10:1 ratio. You cannot spend Crystals before depleting Stones first, although it is more convenient this way.

To do the reroll, press the Option Refinement button. After that, you're given a choice of keeping previous stats (Keep Option button), taking new stats (Confirm button) or reroll once more (Retry button). * You can leave your choice uncorfirmed for up to 12 hours. After that, the game will keep previous ones.

Reroll Image

Reroll Image

Locking Stats

Rerolling and praying on getting 3 or 4 desired stats at once can be a lot to ask. With that in mind, you can lock desired stat to prevent it from being rerolled.

To do that, press Lock Icon Lock Icon on the left of stat. Keep in mind that this will increase currency consumption by the base amount for each stat locked, reaching x4 the price for 3 stats locked.

Price Dependency based on amount of locked stats

Price Dependency


Summary so far

Each gear piece has its own Grade and Tier. Grades vary from N Grade to UR Grade, while Tiers vary from \(\text{I}\) to \(\text{IV}\).
The higher Grade and Tier is, the better gear is.
That means that N Grade \(\text{I}\) gear is the worst, while UR Grade \(\text{IV}\) Gear is the best (except Exclusive gear).


Each Gear piece can be upgraded to 9 levels, enhancing values given by the gear and unlocking Options (substats).

After you upgrade your gear to +9, you can refine it to obtain a score from 6 to 24, which enhances its values further. The higher the score is, the better, but chances are slimmer. Only the best refinement is kept, you cannot downgrade the gear.


Another unlock after +9 is Options, aka substats. They give extra stats which are rerollable into desider ones. Their values are fixed and depend only on gear Grade and Tier. Values do not depend on Gear Score in any way.


Event Gear

In Season Event Shop you can obtain special gear. It is essentially UR Grade \(\text{III}\) and SR Grade \(\text{III}\) Gear pieces, but they have some unique mechanics.

Event Shop Menu; White border shows gears, yellow shows Upgrading material

Eshop Menu

  • Event Gear has no Roman number, representing tier, but, as established earlier, it is Tier \(\text{III}\) due to stars amount.
  • Event Gear does not require Gold Gold for upgrading its level. Instead, it uses a corresponding Upgrading material (different for each gear) and has no fail chance.
    • UR Grade Gear uses 3 currency per level upgrade. (Total: 27)
    • SR Grade Gear uses 1 currency per level upgrade. (Total: 9)
  • Event Gear does not have Refinement process at all; instead, the Gear automatically gets an S Gear Score Score for each Option slot, resulting in a Gear Score of 24.
Visual Demonstration

Event Gear Upgrading Screen

Except for things mentioned above, Gear is identical to the gear of the same Grade.

Advice regarding Event Gears

Do NOT purchase SR Grade Gear.

If you have enough currency and you bought more important stuff beforehand, you can purchase UR Grade Gear and 27 Upgrade materials.

You can keep buying them until the end game since they are better than craftable UR Grade \(\text{III}\) for Support Bonus of Last Night.

Quick Event Shop Priority Guide

Event Shop Recs


Exclusive Gear

Exclusive (EX) Gear is a type of gear obtainable from gacha only. It is displayed with one gold star instead of a Tier.

As its name might suggest, this type of gear can only be equipped on a specific character this gear is suitable for. Similar to Event Gear, it also slightly differs from craftable gear.

  • Each Exclusive gear gets an Exclusive Attribute, an additional stat. Its value depends only on Grade of the gear.
  • Despite also not having Roman number, each Exclusive gear inherits stats of \(\text{IV}\) Tier of given Grade. That means, UR Grade \(\text{EX}\) scales the same way UR Grade \(\text{IV}\) does.
    • In very simple words, \(\text{EX}\) Gear is the equivalent of an \(\text{IV}\), but with extra stat on top.
  • There are R Grade \(\text{EX}\), SR Grade \(\text{EX}\) and UR Grade \(\text{EX}\) Gears. R Grade \(\text{EX}\) only exists for 3-4★ Characters, while rest exist for any characters.
  • There is exactly one exclusive gear for each character. It can be any piece of gear, although in most cases it is Weapon Weapon / Accessory Accessory for DPS characters.

  • Basic Attribute 1 of the \(\text{EX}\) Gear is swappable between two options with no cost, while Basic Attribute 2 is rerollable, similar to Options.

Except for things mentioned above, Gear is identical to the gear of the same Grade.

Exclusive Gear Reroll Menu

EX Gear Reroll Menu

EX Gear Impact

  • SR Grade \(\text{EX}\) Gear is roughly equal to UR Grade \(\text{III}\) Craftable Gear.
  • UR Grade \(\text{EX}\) Gear gives ~10-20% more damage compared to UR Grade \(\text{IV}\) Craftable Gear.

What do I do with duplicate Exclusive Gear for a character?

If you so happen to get second gear copy,

  • If it's 5★ Character's gear, keep 1 duplicate in case you need other build and dismantle rest.
  • If it's 3★ or 4★ Character's gear, dismantle any extra dupe.
  • If it's SR Grade Gear regardless of the character, dismantle it as well.
    • Before commiting to the dismantle, check related section below.

Gear Crafting Icon Crafting Gear

When it comes down to crafting the gear, you need to use Fred's or Layla's Crafting Field Ability.

To do that, press the Field Ability Field Ability icon on the bottom of your screen and find either of characters mentioned above.

Image Guide

Field Ability Location

Alternatively, use "Craft Gear" button in Gear Menu Icon Gear section of Bag Bag.

  • Fred and Layla have no difference in terms of Ability, so you can use the one you want.

In the menu, you can see all the gear you can possibly craft, sorted by rarity. You can click on any gear to check more details about it.

Gear Crafting Menu

Gear Crafting Menu

To craft the Gear, you must have corresponding materials and Ability Pill Ability Pills. You can check what the resources are needed in the bottom left corner of the menu. In the same corner, you can also adjust amount of the Gear you want to craft.

Individual Gear Crafting Menu

Individual Gear Crafting Menu

Ability Rank

You will not be able to craft UR Grade gear right of the start. If you try to do so, you'll be met with "Your Ability Skill Level is too low" error pop-up.

To fix this, you need to upgrade your Ability to the Legendary rank. For that, you need to earn Ability EXP by simply crafting gear and upgrading Rank with Ability Book once you reach the EXP cap.

Image Guide

Ability Rank Upgrade Guide

Best way to farm EXP

To get the EXP the most efficiently, craft N Grade or R Grade gear until you obtain Legendary Crafting Ability Rank.

Avoid Crafting SR Grade Gear as if it is not worth the resources spent.

How to Obtain Ability Books?

In order to upgrade Ability, aside of EXP, you need ★1 Ability S. Book Ability Books.

Here is where to obtain each of them:

  • ★1 Ability S. Book ★1 Ability S. Book: Story Pack 3 (Mist Man) Shop.
  • ★2 Ability S. Book ★2 Ability S. Book: Story Pack 3 (Mist Man) Shop.
  • ★3 Ability S. Book ★3 Ability S. Book: Story Pack 10 (Homunculus) Shop / Evil Castle Shop.
  • ★4 Ability S. Book ★4 Ability S. Book: Evil Castle Shop.

Upgrade Settings Feauture

You can press "Upgrade Settings" button in crafting menu to instantly upgrade and / or dismantle crafted gear.

It is the most useful when it comes down to Refining Powder Refining Powder farming using N Grade gear.

Upgrade Settings Menu

Upgrade Settings Menu

Alchemy Icon Alchemy

In case you were wondering where to obtain materials for your crafting, the answer is mostly Alchemy. It is the Field Ability of Scheherazade.

To access her ability, you need to repeat the same steps as for crafting, put picking Scheherazade instead.

Image Guide

Field Ability Location

In Alchemy menu, you can make more advanced materials out of more common ones with the help of Ability Pill Ability Pills. Each common material has its own tree for upgrading.

Upon clicking the indinidual item, you can set desired amount of material you want to obtain and do the alchemy.

Individual Material Alchemy Menu

Individual Material Alchemy Menu

Ability Rank (again)

Similar to crafting, you will not be able to make high-end materials immediately. To do that, you need to upgrade Ability Rank as well.

You can follow same steps as described above in Crafting section.

Best way to farm EXP

For Alchemy, it does not really matter much since you're going to use almost every material eventually. Thus, try to craft the least expensive stuff first, for example:

  • Plain Leather Plain Leather into Fine Leather Fine Leather.
  • Plain Fabric Plain Fabric into Fine Fabric Fine Fabric.
  • Peat Peat into Coal Coal.

Alchemy Icon Important QoL Feature

When you want to craft or do alchemy and have no materials, sometimes you can see the button under specific material with Ability Pill Ability Pills cost.

This is not buying them — this is the cost of Alchemy for this amount of material. By pressing the button, the game does needed Alchemy for you.

  • This still uses all materials required to do Alchemy.
Detailed Image Cost Explanation

Alchemy QoL Image Explanation

Custom Marks

Custom Marks feature allows you to mark specific gear. To do that, press "Custom Marks Settings" in gear preview tab.

Image Guide

Custom Mark Guide

This Mark is customizable, allowing you to choose 15 icons, 110 numbers (\(0, 1, \dots , 100\) & $ 00, 01, \dots, 09$) and 6 colors, resulting in 750 different unique combinations.

Custom Mark Settings Menu

Custom Mark Settings Menu

Gear Menu

You can access all your gear via Gear Menu, located in second tab (Gear Menu Icon) of Bag Bag.

Gear Menu Image

Gear Menu Image

In this menu, you can check specifics about any gear you have, as well as access Refinement Menu etc.

See Details Feature

The See Details feature is a toggle that allows you to see more information about gear on page, more particularly, its values.

It can be useful but as time passes by, you start understanding the gear without necessity to toggle that feature on.

Image of See Details Feature ON

See Details Feature

Compare Feature

The Compare feature allows you to compare stats of two gears of your choice. It displays the difference in the Options and / or Main Attributes values.

First clicked gear becomes a "main" one, and any following gear is compared to the main. You can freely change compared gear by pressing different gear you want.

That being said, unability to properly display meaninful comparison, especially when it comes down to substats, makes it a nearly useless feature.

Image of Compare Feature

Compare Feature

Gear Filter Filter

Aside of having filtering via slot gear is for, you can also use Filter feature to enhance this process even further. To access the menu, press Gear Filter Gear Filter icon in top right corner of the Gear Menu.

Filter Menu

Gear Filter Menu

  • Parts: Filter for a gear slot (Weapon Weapon, Armor Armor etc.)
  • Category: Filter for Exclusive, Fiend (Event) and Craftable gear.
  • Rank: Filter for a Grade (N GradeUR Grade)
  • Rarity: Filter for a Tier (\(\text{I}\)\(\text{IV}\))
  • Upgrade Level: Filter for Gear Level (\(\ge +3\), \(\ge +6\), \(\ge +9\))
  • Upgrade Score: Filter for Gear Score (\(\le 10\), \(\le 17\), \(\ge 18\))
  • Basic/Exclusive Attribute: Filter for Basic or Exclusive Attribute, offering any of possible stats to choose from.

Sorting

With Sorting feature, you have the ability to sort the gear up to your preference. Possible Sorting options:

  • By Highest / Lowest Grade.
  • By Recently / Oldest Acquired.
  • By Highest / Lowest Upgrades.
  • By Highest / Lowest ATK, ATK%, Magic ATK, Magic ATK%, HP, HP%, DEF, Magic Resist, Crit Rate, Crit DMG.
  • With / Without Custom Mark First.
Sorting "With Custom Mark First" (left) vs "By Highest Grade" (right)

Different Sortings

Upgrade All

The Upgrade All allows you to bulk upgrade the gear level. To do that, select the gear needed, press \(\checkmark\) and set up upgrade settings.

Image Guide

Upgrade All Feature

Easier Selection

Similar to filter, you can choose the gear more easily. To do that, click on three dots button near \(\times\) and \(\checkmark\).

In this menu, you can choose the Grade, Fiend (Event) Gear, Tier (Rarity) for crafted gear and character's exclusive gear.

Filter Showcase

Upgrade All Filter Showcase

You can only upgrade the level. It means that to change the refining score, you need to go to each individual gear piece.

Select Gear

Select Gear is a feature that allows you to bulk dismantle the gear.

It behaves similar to Upgrade All feature.

Image Guide

Select Gear Feature

Easier Selection

Filter for picking gear here is similar to Upgrade All's one with sole exception of one more toggle: Include Upgraded Gear.

Filter Showcase

Select Gear Filter Showcase

  • This feature will not allow you to dismantle locked or equipped gear.

Gear Dismantle

Dismantle is a process to get rid of gear pieces in exchange for Refining Powder Refining Powder, Refining Stone Refining Stones or Refining Crystal Refining Crystals.

  • Refining Stone Refining Stones are obtained from R Grade Gear only.
  • Refining Crystal Refining Crystals are obtained from SR Grade and UR Grade Gear.
  • Refining Powder Refining Powder amount depends on the Grade of the gear and Upgrade Level.
  • Refining Stone Refining Stones / Refining Crystal Refining Crystals amount depends on Gear Tier (Rarity).

To check the exact values, refer to Catless Cat's sheet

To do the dismantle, it better to use Upgrade All or Select Gear Features, described above.

Dismantle Advices

Since Refining Powder Refining Powder gain depends on Upgrade Level, before dismantling, upgrade your gear to +7.

This way, you get the most efficient Refining Powder Refining Powder amount Gold Gold-wise.

What do I do with duplicate Exclusive Gear for a character?

Check Exclusive Gear section.

Crafting Guide

As a new player, you should prioritize offensive gear instead of defensive. To put it simply, it is fine to run a glass cannon strategy for the story, as long as you evapourate everything on Turn 1.

As was mentioned above, offensive gears are mostly Weapon Weapon, AccessoryAccessory and Gloves Gloves.

Whole crafting guide essetially comes down to your current needs. Here's example of what your progression can look like as a player who never touched crafting:

Crafting Guide

  1. Use the code WAITING4LEGEND to obtain UR Grade \(\text{III}\) Venomous Touch Venomous Touch.
  2. Craft N Grade or R Grade Gear to upgrade Ability Skill.
  3. Once you upgrade Crafting Ability to Legendary, obtain UR Grade \(\text{III}\) Weapon Weapon and UR Grade \(\text{III}\) Gloves Gloves for your Main DPS.

    How do I decide what exactly to craft?

    Decide by the team you're running. Proper team utilizes either Physical Damage Type Physical or Magical Damage Type Magical Damage type.

    • If you utilize both damage types, it is better to ask for the help in Discord, since it's most likely not the good one.


    When it comes down to the Weapon Weapon, it means crafting Evil Dragon's Blade Evil Dragon's Blade for Physical Damage Type Physical DPS and Travel God's Friend Travel God's Friend for Magical Damage Type Magical one.

    Other weapons are usually niche ones and are not necessary for new player to worry about.

    Same applies to the Gloves Gloves, meaning God-King's Silver Arm God-King's Silver Arm / Prime Authority Prime Authority for the Physical Damage Type Physical DPS and Dragon's Scale Protection Dragon Scales Protection / Shackle of Treachery Shackle of Treachery for the Magical one.

    • God-King's Silver Arm God-King's Silver Arm and Shackle of Treachery Shackle of Treachery are generally better for a new player and are still used for some DPS in late game, while Prime Authority Prime Authority and Dragon's Scale Protection Dragon Scales Protection are used more in the late game, but could be less powerful at the start.

    Either way, you will use both gloves types, so it is up to you what to choose.

  4. Craft one more UR Grade \(\text{III}\) Venomous Touch Venomous Touch, Weapon Weapon and Gloves Gloves for the second DPS of the team.

  5. Move onto crafting one or two sets of the UR Grade \(\text{IV}\) offensive gear, following same pattern as in 4th point, starting from Venomous Touch Venomous Touch.
  6. Craft 2 UR Grade \(\text{III}\) Armor Armor and Helmet Helmet pieces each.

    What Armor Armor and Helmet Helmet to craft?

    Generally speaking, armor usage depends on the enemy.

    That means crafting Invulnerable Armor Invulnerable Armor, Helm of Carnage Helm of Carnage or Fiend Guard Fiend Guard and Radiant Wisdom Radiant Wisdom sets.

    Rest Armor type is more niche so it's not really worth investing as a new player.

  7. Craft UR Grade \(\text{IV}\) Gear of the opposite Damage type for the second team.

  8. Craft whatever you feel necessary.
    • Accessory Accessory, in particular Venomous Touch Venomous Touch should be the highest priority overall, followed by Gloves Gloves, then Weapon Weapon and Armor Armor.
      • Note that Weapon Weapon take less priority later in the game due to being mostly replaced by Exclusive Gear, so you will not need that much of it compared to Gloves Gloves. On the contrary, Armor Armor and Helmet Helmets are required in large numbers when it comes down to 3 teams in Fiend Hunter on high difficulty levels.

Gearing Guide

When it comes down to gearing a character, you should understand that there are 6 types of characters in the game.

  1. Standard DPS, which utilize own ATK ATK / MATK MATK to do own actions.
    • Example: Nebris, Olivier, Blade.
  2. Fixed Damage DPS, which deal Fixed Damage to the enemy.
    • Example: Justia, Alec
  3. HP-reliant DPS, which use HP own HP to do damage.
    • Example: Granhildr (Boo Ghost), Mamonir.
  4. Enemy HP-reliant DPS, which in order to deal damage, use HP enemy HP.
    • Example: Angelica, Rou (Nature's Claw).
  5. Stat-Dependent Supports, which benefits from some stats to increase the buff to allies.
    • Example: Diana (Anti-Dystopia), Rou (Red Riding Hood).
  6. Rest Supports, which do not have offensive capabilities, and whose skills do not rely on anything said above.
    • Example: Liberta, Refithea, Helena.

For all of these types the build you want is different.

Standard characters relies on mix of ATK ATK / MATK MATK and Crit DMG Crit DMG to deal DMG.

This usually means builds like:

  • Evil Dragon's Blade Evil Dragon's Blade \(+\) Venomous Touch Venomous Touch \(+\) Prime Authority Prime Authority;
  • Travel God's Friend Travel God's Friend \(+\) Venomous Touch Venomous Touch \(+\) Dragon's Scale Protection Dragon Scales Protection;
  • Evil Dragon's Blade Evil Dragon's Blade \(+\) Venomous Touch Venomous Touch \(+\) God-King's Silver Arm God-King's Silver Arm;
  • Travel God's Friend Travel God's Friend \(+\) Venomous Touch Venomous Touch \(+\) Shackle of Treachery Shackle of Treachery.

UR Grade Exclusive Gear can replace any gear piece in these builds, as was mentioned earlier.

Stats Amount

You should aim for 2000 ATK ATK / MATK MATK and 600 Crit DMG Crit DMG as a baseline for this type of DPS.

Some DPS like Eclipse might use other Weapon Weapon to achieve best damage, but, generally speaking, it only matters for minmaxing.
If you still want to craft the best gear ever possible, check Gear Calculator section.

When it comes down to Armor Armor, and Helmet Helmet, there are few combinations:

  • Invulnerable Armor Invulnerable Armor \(+\) Helm of Carnage Helm of Carnage if enemy deals Physical Damage Type Physical damage
  • Fiend Guard Fiend Guard \(+\) Radiant Wisdom Radiant Wisdom if enemy deals Magical Damage Type Magical damage
  • Immortal Golden Armor Immortal Golden Armor \(+\) Helm of Death Helm of Death if enemy deals Physical Damage Type Fixed, True or Consumed Physical damage
  • Hellfire Robe Hellfire Robe \(+\) Crown of Galaxy Crown of Galaxy if enemy deals Magical Damage Type Fixed, True or Consumed Magical damage

Since Fixed Damage cannot crit, there is no reason to invest in Crit DMG Crit Damage.

Although, worth mentioning that this type of DPS is heavily underperforming and not worth building whatsoever.

Therefore, most used builds are following:

  • Peerless Javelin Peerless Javelin \(+\) Prime Authority Prime Authority;
  • Demon's Forbidden Book Demon's Forbidden Book \(+\) Dragon's Scale Protection Dragon Scales Protection.

Accessory Accessory can be Ring of the Lake Ring of the Lake or Charming Gaze Charming Gaze, since it provides at least something more valuable as HP HP, compared to Venomous Touch Venomous Touch with Crit DMG Crit DMG stats only.

Armor Armor and Helmet Helmet choice follows same logic as for Standard DPS.

Since these DPS rely on HP HP to deal damage, their main stats should be HP HP and Crit DMG Crit DMG.

Therefore, builds are:

  • Immortal Golden Armor Immortal Golden Armor \(+\) Helm of Death Helm of Death \(+\) Venomous Touch Venomous Touch if enemy deals Physical Damage Type Physical damage;
  • Hellfire Robe Hellfire Robe \(+\) Crown of Galaxy Crown of Galaxy \(+\) Venomous Touch Venomous Touch if enemy deals Magical Damage Type Magical damage.

Weapon Weapon can be either Evil Dragon's Blade Evil Dragon's Blade or Travel God's Friend Travel God's Friend regardless of damage type character deals, since its value is in the Crit DMG Crit DMG only.

Gloves Gloves have no impact on character aside of Options (Substats), so using any is fine.

Wouldn't Charming Gaze Charming Gaze be better Accessory Accessory?

Charming Gaze Charming Gaze indeed provides both HP HP and Crit DMG Crit DMG, however, due to diminishing returns, impact on HP HP is usually lesser compared to Crit DMG Crit DMG

That means unless you have some heavy bonuses to Crit DMG Crit DMG (for example, Night of Death Mamonir self-buff combined with Red Riding Hood Rou and The Gluttonous Refithea for tremendous \(+725\%\) Crit DMG Crit DMG), Venomous Touch Venomous Touch is simply better.

Since this type of DPS relies on enemy, there's nothing else to raise except Crit DMG Crit DMG to gain extra damage.

Thus, build consists of:

  • Evil Dragon's Blade Evil Dragon's Blade \(+\) Venomous Touch Venomous Touch;
  • Travel God's Friend Travel God's Friend \(+\) Venomous Touch Venomous Touch.

There is no difference which Weapon Weapon out of two listed above you use, since the characters doesn't scale from ATK ATK or MATK MATK.

Gloves Gloves have no impact on the character except Options (Substats), so do Armor Armor and Helmet Helmet. Follow advice from Standard DPS tab regarding armor.

These supports scale their buff depending on own stats.

Currently there is only 2 examples of this in the game:

  1. Anti-Dystopia Diana, which generates Energy Guard based on own MATK MATK;
  2. Red Riding Hood Rou, which generates Energy Guard based on own HP HP.

It is not hard to figure the builds for either of them:

  • Demon's Forbidden Book Demon's Forbidden Book \(+\) Dragon's Scale Protection Dragon Scales Protection for Diana;
  • Immortal Golden Armor Immortal Golden Armor \(+\) Helm of Death Helm of Death \(+\) Charming Gaze Charming Gaze if enemy deals Physical Damage Type Physical damage for Rou;
  • Hellfire Robe Hellfire Robe \(+\) Crown of Galaxy Crown of Galaxy \(+\) Charming Gaze Charming Gaze if enemy deals Magical Damage Type Magical damage for Rou.

Most supports do not scale with gear. That means their main job is to survive rather than deal some damage.

Overall, their build is similar to Standard DPS, with sole exception that both offensive and definsive gear equipped can be worse compared to the rest of the team.

What about Crit Rate Crit Rate? Is it useless?

In PvE, yes. There are plenty of supports making your crit rate high enough, as well as game modes like Fiend Hunter have easy conditions to achieve 100% Crit.

What about Substats (Options)? Which do I want?

Generally speaking, it, again, depends on the type of character you're building.

  • Standard DPS benefit from ATK ATK / MATK MATK and Crit DMG Crit DMG split;
  • Fixed Damage DPS solely benefit from ATK ATK / MATK MATK;
  • HP-reliant DPS rely on HP HP and Crit DMG Crit DMG;
  • Enemy HP-reliant DPS want only Crit DMG Crit DMG;
  • Stat-Dependent Supports want corresponding stat;
  • Rest Supports are fine with whatever.

As for split (ratio) of said Options, it's better to use Gear Calculator if you want the precise answer.

If you, however, are fine with rough advice, setting up Crit DMG Crit DMG on pieces that are swappable between DPS (mostly Armor Armor, Helmet Helmet and specifically Venomous Touch Venomous Touch) and filling the rest Options with another stat isn't a bad choice.

Alteratively, use Character Builds made only by IceKane.

Gear Calculator

To use Gear Calculator, use the Souseha's Database.

This calculator is made to calculate the most efficent Options (substats), although it can somewhat work for general gear as well.

Gear Calculator

To do the calculations, do the following steps:

  1. Select necessary character;
  2. Choose specific Gear in case you want to make some of them fixed;
  3. Choose different Gear Grade, if necessary;
  4. Pick External buffs, including Crit DMG Crit DMG and Property DMG;
  5. Press Auto Calculate.
Image Guide

Gear Calculator Guide

You will recieve table with builds, sorted by best damage dealt with Advantage. In this table, you can see the gear, bond, substat amount for each stat and finalized stats.

Worth mentioning that Damage isn't actual Damage you will deal in-game but rather a metric to determine how good build is.

Gear Calculator Results

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