
Territory is a cozy management mode where players gather resources through farming, logging, and mining to build, landscape, and customize their own town while populating it with character residents.
It is located in Fantasia Square. To access it, walk down the staircase at the bottom of the Square.
Activities
There are three main activities you need to perform to progress in the Territory: Logging, Mining and Farming. While Logging and Mining provide progression resources such as
Rock or
Lumber, Farming primarily provides
Local Points.
Logging
Logging is done via the Logging Site. It is the main source of
Wooden Branches,
Lumber and
Sturdy Lumber. To obtain them, you must chop down a tree using the Axe.
Each tree has 3 stages of growth, with a more grown version providing more resources and Logging EXP but taking longer to chop down.
Therefore, you should always chop down only fully grown trees to obtain the maximum amount of resources.
Technical Details
- The Logging Site is a \(3x3\) field, resulting in a possible \(9\) trees.
- Whenever any tile is empty, the Logging Site will grow one Stage 1 tree in \(\bf{60}\) seconds. Therefore, if you chop down all the trees, it will take \(9\) minutes to replenish them completely.
- A tree needs \(\bf{120}\) seconds to grow into Stage 2 and \(\bf{180}\) seconds to grow into Stage 3; therefore, it takes \(\bf{5}\) minutes to get a fully grown tree after it appears initially.
- A tree's health determines how difficult it is to destroy, requiring a different number of hits depending on your progression.
Trees Health
- Stage 1: \(20\)
- Stage 2: \(29\)
- Stage 3: \(38\)
Dropped Resources
- Stage 1: \(3\)
Wooden Branches - Stage 2: \(2\)
Wooden Branches, \(3\)
Lumber - Stage 3: \(2\)
Wooden Branches, \(3\)
Lumber and \(1\)
Sturdy Lumber
Logging EXP
- Stage 1: \(1\) EXP
- Stage 2: \(2\) EXP
- Stage 3: \(4\) EXP
Mining
Mining is done via the Quarry. It is the main source of
Rock,
Copper Ore,
Iron Ore,
Silver Ore and
Gold Ore. To obtain them, you must mine the clusters with a Pickaxe.
Ores have different chances to appear; however, unlike trees, they do not grow and can be mined immediately upon spawning.
Technical Details
- Similar to the Logging site, the Quarry is a \(3x3\) field, resulting in a possible \(9\) clusters. The positioning isn't fixed in place; therefore, clusters are spawned randomly within the Quarry.
- Whenever there are fewer than \(9\) ore clusters at any given moment, the Quarry will generate 1 cluster in \(\bf{60}\) seconds. Therefore, if you mine all clusters, it will take \(9\) minutes to fill the Quarry again.
Clusters Spawn Chance
Rock Cluster: \(30\%\)
Copper Cluster: \(20\%\)
Iron Cluster: \(25\%\)
Silver Cluster: \(15\%\)
Gold Cluster: \(10\%\)
Clusters Health
Rock Cluster: \(20\)
Copper Cluster: \(30\)
Iron Cluster: \(25\)
Silver Cluster: \(34\)
Gold Cluster: \(38\)
Dropped Resources
Rock Cluster: \(4\)
Rock
Copper Cluster: \(2\)
Rock, \(2\)
Copper Ore
Iron Cluster: \(2\)
Rock, \(2\)
Iron Ore
Silver Cluster: \(2\)
Rock, \(2\)
Silver Ore
Gold Cluster: \(2\)
Rock, \(1\)
Gold Ore
Mining EXP
Rock Cluster: \(2\) EXP
Copper Cluster: \(3\) EXP
Iron Cluster: \(4\) EXP
Silver Cluster: \(5\) EXP
Gold Cluster: \(6\) EXP
Farming
Farming is done via the Fields. It is the main source of Crops, which can be turned into dishes with the help of a Cooking Pot. To gather crops, you need to use a Sickle.
Each crop requires seeds that are purchasable at the moment of planting. Crops have different prices and growth times.
Technical Details
- Similar to trees, crops have 3 stages of growth that differ visually. This growth cycle, however, is structurally different from trees, as you cannot harvest crops at Stage 1 or 2.
- Each crop has 3 rarities: Normal, Rare and Legendary. They differ by selling price and have different chances to be obtained from harvesting.
- Normally, you get 1 item per harvest. This, however, can be changed by obtaining the Crops Bonus buff. Each Crops Bonus stack increases the quantity of the harvested crop by 1.
Crops Seeds Cost
Shapely Potato: \(1\)
Spanking Wheat: \(1\) 
Juicy Onion: \(2\) 
Virile Mushroom: \(3\) 
Twin Beans: \(6\) 
Cleft Garlic: \(8\) 
Sticky Rice: \(10\) 
Curvaceous Paprika: \(20\) 
Exposed Corn: \(30\) 
Firm Apple: \(40\) 
Venus Cacao: \(50\) 
Stamina Pepper: \(60\) 
Lustful Grape: \(70\) 
Sticky Melon: \(80\) 
Pulse Saffron: \(100\) 
Crops Growth Time
Shapely Potato: \(1\) Minute
Spanking Wheat: \(5\) Minutes
Juicy Onion: \(10\) Minutes
Virile Mushroom: \(15\) Minutes
Twin Beans: \(30\) Minutes
Cleft Garlic: \(45\) Minutes
Sticky Rice: \(1\) Hour
Curvaceous Paprika: \(3\) Hours
Exposed Corn: \(5\) Hours
Firm Apple: \(8\) Hours
Venus Cacao: \(10\) Hours
Stamina Pepper: \(12\) Hours
Lustful Grape: \(15\) Hours
Sticky Melon: \(18\) Hours
Pulse Saffron: \(20\) Hours
Crops Sell Price
Shapely Potato: \(\textcolor{82d68b}{1}\)
, \(\textcolor{77c8f9}{1}\)
, \(1\) 
Spanking Wheat: \(\textcolor{82d68b}{1}\)
, \(\textcolor{77c8f9}{1}\)
, \(2\) 
Juicy Onion: \(\textcolor{82d68b}{2}\)
, \(\textcolor{77c8f9}{2}\)
, \(3\) 
Virile Mushroom: \(\textcolor{82d68b}{3}\)
, \(\textcolor{77c8f9}{3}\)
, \(4\) 
Twin Beans: \(\textcolor{82d68b}{6}\)
, \(\textcolor{77c8f9}{7}\)
, \(9\) 
Cleft Garlic: \(\textcolor{82d68b}{8}\)
, \(\textcolor{77c8f9}{10}\)
, \(12\) 
Sticky Rice: \(\textcolor{82d68b}{11}\)
, \(\textcolor{77c8f9}{13}\)
, \(15\) 
Curvaceous Paprika: \(\textcolor{82d68b}{22}\)
, \(\textcolor{77c8f9}{26}\)
, \(30\) 
Exposed Corn: \(\textcolor{82d68b}{33}\)
, \(\textcolor{77c8f9}{39}\)
, \(45\) 
Firm Apple: \(\textcolor{82d68b}{44}\)
, \(\textcolor{77c8f9}{52}\)
, \(60\) 
Venus Cacao: \(\textcolor{82d68b}{55}\)
, \(\textcolor{77c8f9}{65}\)
, \(75\) 
Stamina Pepper: \(\textcolor{82d68b}{66}\)
, \(\textcolor{77c8f9}{78}\)
, \(90\) 
Lustful Grape: \(\textcolor{82d68b}{77}\)
, \(\textcolor{77c8f9}{91}\)
, \(105\) 
Sticky Melon: \(\textcolor{82d68b}{88}\)
, \(\textcolor{77c8f9}{104}\)
, \(120\) 
Pulse Saffron: \(\textcolor{82d68b}{110}\)
, \(\textcolor{77c8f9}{130}\)
, \(150\) 
Farming EXP
Shapely Potato: \(1\) EXP
Spanking Wheat: \(1\) EXP
Juicy Onion: \(2\) EXP
Virile Mushroom: \(2\) EXP
Twin Beans: \(3\) EXP
Cleft Garlic: \(4\) EXP
Sticky Rice: \(5\) EXP
Curvaceous Paprika: \(10\) EXP
Exposed Corn: \(15\) EXP
Firm Apple: \(20\) EXP
Venus Cacao: \(25\) EXP
Stamina Pepper: \(30\) EXP
Lustful Grape: \(33\) EXP
Sticky Melon: \(36\) EXP
Pulse Saffron: \(40\) EXP
Crops List
![]()
Shapely PotatoUnlock: Lv. 1 | Growth: 1 MinuteSeed Cost: 1 | EXP: 1Sell Price:Normal: 1
Rare: 1
Legendary: 1
A root crop with a deep central cleft, split into a form uncannily reminiscent of rounded buttocks. The smooth curves revealed when the soil is brushed away invite no shortage of curious imaginings. ![]()
Spanking WheatUnlock: Lv. 1 | Growth: 5 MinutesSeed Cost: 1 | EXP: 1Sell Price:Normal: 1
Rare: 1
Legendary: 2
A grain crop whose slender, elongated ears droop from the tips of their stalks, bending in a whip-like curve. When beaded with dew, they sway even more fluidly and take on a smooth sheen. ![]()
Juicy OnionUnlock: Lv. 2 | Growth: 10 MinutesSeed Cost: 2 | EXP: 2Sell Price:Normal: 2
Rare: 2
Legendary: 3
A vegetable consisting of white inner flesh cleft into two halves, from which a transparent, viscous fluid endlessly oozes. Its many layers grow increasingly moist the more they are touched. ![]()
Virile MushroomUnlock: Lv. 2 | Growth: 15 MinutesSeed Cost: 3 | EXP: 2Sell Price:Normal: 3
Rare: 3
Legendary: 4
A fungus featuring a thick, smooth head atop a sturdy stalk. Beneath the cap, the reddish stem is marked by protruding, vein-like ridges. ![]()
Twin BeansUnlock: Lv. 3 | Growth: 30 MinutesSeed Cost: 6 | EXP: 3Sell Price:Normal: 6
Rare: 7
Legendary: 9
A pod in which two gently rounded beans, their shape evocative of a full bust, nestle snugly together within a thin shell. The pod, swollen taut as if about to burst, makes for quite the tantalizing sight. ![]()
Cleft GarlicUnlock: Lv. 3 | Growth: 45 MinutesSeed Cost: 8 | EXP: 4Sell Price:Normal: 8
Rare: 10
Legendary: 12
A root vegetable with a thin skin that, once peeled, reveals a pair of white mounds. Its piquant aroma and smooth, supple flesh take on a provocative form that stimulates the imagination. ![]()
Sticky RiceUnlock: Lv. 4 | Growth: 1 HourSeed Cost: 10 | EXP: 5Sell Price:Normal: 11
Rare: 13
Legendary: 15
A grain with a slender tail at the tip of every kernel. Beneath the husk, the grains are remarkably white and possess a slippery, sticky quality. ![]()
Curvaceous PaprikaUnlock: Lv. 4 | Growth: 3 HoursSeed Cost: 20 | EXP: 10Sell Price:Normal: 22
Rare: 26
Legendary: 30
A vegetable that consists of a smooth, leather-like peel over an empty space that resembles the voluptuous body of a woman. Cutting it in half reveals its sensual silhouette. ![]()
Exposed CornUnlock: Lv. 5 | Growth: 5 HoursSeed Cost: 30 | EXP: 15Sell Price:Normal: 33
Rare: 39
Legendary: 45
A crop with rows of yellow kernels studded beneath long, drooping silk, taking a form reminiscent of a woman's curved figure. The more the husk is peeled back, the more nakedly its luscious form is revealed. ![]()
Firm AppleUnlock: Lv. 5 | Growth: 8 HoursSeed Cost: 40 | EXP: 20Sell Price:Normal: 44
Rare: 52
Legendary: 60
A fruit with a deep, soft groove running toward the center, evoking the rounded curves of a pair of buttocks. Its surface, flushed a deep red, is taut and firm to the touch—as if it might burst at any moment. ![]()
Venus CacaoUnlock: Lv. 6 | Growth: 10 HoursSeed Cost: 50 | EXP: 25Sell Price:Normal: 55
Rare: 65
Legendary: 75
A berry that consists of a coarse shell and a moist inner flesh. Breaking the shell open by force will reveal the hot and sticky seeds inside. ![]()
Stamina PepperUnlock: Lv. 7 | Growth: 12 HoursSeed Cost: 60 | EXP: 30Sell Price:Normal: 66
Rare: 78
Legendary: 90
A vegetable with a bluntly swollen tip and vivid vein-like lines tracing its surface. An intense heat emanates from its rigidly upright form. ![]()
Lustful GrapeUnlock: Lv. 8 | Growth: 15 HoursSeed Cost: 70 | EXP: 33Sell Price:Normal: 77
Rare: 91
Legendary: 105
A fruit where each grape takes the form of a perky breast. Each grape differs in size and shape. ![]()
Sticky MelonUnlock: Lv. 80 | Growth: 18 HoursSeed Cost: 3 | EXP: 36Sell Price:Normal: 88
Rare: 104
Legendary: 120
A round fruit with a hard shell, the crack from which oozes a sticky, white fluid. Squeezing the fruity flesh causes even more viscous liquids to seep from the fruit, wetting the floor. ![]()
Pulse SaffronUnlock: Lv. 100 | Growth: 20 HoursSeed Cost: 3 | EXP: 40Sell Price:Normal: 110
Rare: 130
Legendary: 150
A flower with moist, red stamens that stretch out like tongues between its purple petals. When touched, the way they recoil makes the flower seem almost like a living creature.
Player Levels
As was stated previously, doing any activity grants EXP. Each activity, such as Logging, Mining, or Farming, has a separate progress bar. Once you gain enough EXP in some activity, you get a level up.
Leveling up opens new crops and dishes (for Farming) and decorative items (for Logging and Mining). Additionally, each level up increases corresponding Skill.
Level Table
The table below displays the level, EXP required to reach it (from the previous level), Cumulative EXP, and the bonus that specific level provides. There is a total of 10 levels for each activity.
| Level | EXP from previous Level | Cumulative EXP | Skill Bonus |
|---|---|---|---|
| \(1\) | \(0\) | \(0\) | \(5\) Logging Skill |
| \(2\) | \(15\) | \(15\) | \(11\) Logging Skill |
| \(3\) | \(40\) | \(55\) | \(15\) Logging Skill |
| \(4\) | \(100\) | \(155\) | \(20\) Logging Skill |
| \(5\) | \(250\) | \(405\) | \(26\) Logging Skill |
| \(6\) | \(500\) | \(905\) | \(32\) Logging Skill |
| \(7\) | \(1000\) | \(1905\) | \(39\) Logging Skill |
| \(8\) | \(1800\) | \(3705\) | \(46\) Logging Skill |
| \(9\) | \(3000\) | \(6705\) | \(54\) Logging Skill |
| \(10\) | \(5000\) | \(11705\) | \(62\) Logging Skill |
| Level | EXP from previous Level | Cumulative EXP | Skill Bonus |
|---|---|---|---|
| \(1\) | \(0\) | \(0\) | \(5\) Mining Skill |
| \(2\) | \(15\) | \(15\) | \(11\) Mining Skill |
| \(3\) | \(40\) | \(55\) | \(15\) Mining Skill |
| \(4\) | \(100\) | \(155\) | \(20\) Mining Skill |
| \(5\) | \(250\) | \(405\) | \(26\) Mining Skill |
| \(6\) | \(500\) | \(905\) | \(32\) Mining Skill |
| \(7\) | \(1000\) | \(1905\) | \(39\) Mining Skill |
| \(8\) | \(1800\) | \(3705\) | \(46\) Mining Skill |
| \(9\) | \(3000\) | \(6705\) | \(54\) Mining Skill |
| \(10\) | \(5000\) | \(11705\) | \(62\) Mining Skill |
| Level | EXP from previous Level | Cumulative EXP | Skill Bonus |
|---|---|---|---|
| \(1\) | \(0\) | \(0\) | \(1\) Farming Skill |
| \(2\) | \(9\) | \(9\) | \(2\) Farming Skill |
| \(3\) | \(30\) | \(39\) | \(3\) Farming Skill |
| \(4\) | \(80\) | \(119\) | \(4\) Farming Skill |
| \(5\) | \(250\) | \(369\) | \(5\) Farming Skill |
| \(6\) | \(600\) | \(969\) | \(6\) Farming Skill |
| \(7\) | \(2000\) | \(2969\) | \(7\) Farming Skill |
| \(8\) | \(6000\) | \(8969\) | \(8\) Farming Skill |
| \(9\) | \(15000\) | \(23969\) | \(9\) Farming Skill |
| \(10\) | \(43000\) | \(66969\) | \(10\) Farming Skill |
Player Bonuses
Skills
There are a total of 3 stats: Logging Skill, Mining Skill and Farming Skill. You can check them all via Phone.
- Logging Skill increases the damage you deal to trees, effectively reducing the number of hits to chop down a tree.
- Mining Skill increases the damage you deal to ore clusters, effectively reducing the number of hits to mine a cluster.
- Farming Skill increases crop rarity, yielding higher rarity crops from the Fields.
Crops Rarity Chance
- Farming Skill 1: \(\textcolor{82d68b}{80\%}\), \(\textcolor{77c8f9}{19.9\%}\), \(0.1\%\)
- Farming Skill 2: \(\textcolor{82d68b}{79\%}\), \(\textcolor{77c8f9}{20.8\%}\), \(0.2\%\)
- Farming Skill 3: \(\textcolor{82d68b}{78\%}\), \(\textcolor{77c8f9}{21.7\%}\), \(0.3\%\)
- Farming Skill 4: \(\textcolor{82d68b}{77\%}\), \(\textcolor{77c8f9}{22.6\%}\), \(0.4\%\)
- Farming Skill 5: \(\textcolor{82d68b}{76\%}\), \(\textcolor{77c8f9}{23.5\%}\), \(0.5\%\)
- Farming Skill 6: \(\textcolor{82d68b}{75\%}\), \(\textcolor{77c8f9}{24.3\%}\), \(0.7\%\)
- Farming Skill 7: \(\textcolor{82d68b}{74\%}\), \(\textcolor{77c8f9}{25.1\%}\), \(0.9\%\)
- Farming Skill 8: \(\textcolor{82d68b}{73\%}\), \(\textcolor{77c8f9}{25.9\%}\), \(1.1\%\)
- Farming Skill 9: \(\textcolor{82d68b}{72\%}\), \(\textcolor{77c8f9}{26.7\%}\), \(1.3\%\)
- Farming Skill 10: \(\textcolor{82d68b}{71\%}\), \(\textcolor{77c8f9}{27.5\%}\), \(1.5\%\)
- Farming Skill 11: \(\textcolor{82d68b}{70\%}\), \(\textcolor{77c8f9}{28.3\%}\), \(1.7\%\)
- Farming Skill 12: \(\textcolor{82d68b}{69\%}\), \(\textcolor{77c8f9}{29.1\%}\), \(1.9\%\)
- Farming Skill 13: \(\textcolor{82d68b}{68\%}\), \(\textcolor{77c8f9}{30\%}\), \(2\%\)
- Farming Skill 14: \(\textcolor{82d68b}{67\%}\), \(\textcolor{77c8f9}{30.9\%}\), \(2.1\%\)
- Farming Skill 15: \(\textcolor{82d68b}{66\%}\), \(\textcolor{77c8f9}{31.7\%}\), \(2.3\%\)
- Farming Skill 16: \(\textcolor{82d68b}{65\%}\), \(\textcolor{77c8f9}{32.5\%}\), \(2.5\%\)
- Farming Skill 17: \(\textcolor{82d68b}{64\%}\), \(\textcolor{77c8f9}{33.3\%}\), \(2.7\%\)
- Farming Skill 18: \(\textcolor{82d68b}{63\%}\), \(\textcolor{77c8f9}{34\%}\), \(3\%\)
- Farming Skill 19: \(\textcolor{82d68b}{62\%}\), \(\textcolor{77c8f9}{34.5\%}\), \(3.5\%\)
- Farming Skill 20: \(\textcolor{82d68b}{61\%}\), \(\textcolor{77c8f9}{34.8\%}\), \(4.2\%\)
- Farming Skill 21: \(\textcolor{82d68b}{60\%}\), \(\textcolor{77c8f9}{35\%}\), \(5\%\)
- Farming Skill 22: \(\textcolor{82d68b}{59\%}\), \(\textcolor{77c8f9}{35.8\%}\), \(5.2\%\)
- Farming Skill 23: \(\textcolor{82d68b}{58\%}\), \(\textcolor{77c8f9}{36.5\%}\), \(5.5\%\)
- Farming Skill 24: \(\textcolor{82d68b}{57\%}\), \(\textcolor{77c8f9}{37.1\%}\), \(5.9\%\)
- Farming Skill 25: \(\textcolor{82d68b}{56\%}\), \(\textcolor{77c8f9}{37.6\%}\), \(6.4\%\)
- Farming Skill 26: \(\textcolor{82d68b}{55\%}\), \(\textcolor{77c8f9}{38\%}\), \(7\%\)
- Farming Skill 27: \(\textcolor{82d68b}{54\%}\), \(\textcolor{77c8f9}{38.3\%}\), \(7.7\%\)
- Farming Skill 28: \(\textcolor{82d68b}{53\%}\), \(\textcolor{77c8f9}{38.5\%}\), \(8.5\%\)
- Farming Skill 29: \(\textcolor{82d68b}{52\%}\), \(\textcolor{77c8f9}{38.6\%}\), \(9.4\%\)
- Farming Skill 30: \(\textcolor{82d68b}{51\%}\), \(\textcolor{77c8f9}{39\%}\), \(10\%\)
- Farming Skill 31: \(\textcolor{82d68b}{50\%}\), \(\textcolor{77c8f9}{39\%}\), \(11\%\)
Technical Details
- All skills can be increased via Tools, Leveling Up and Consuming specific Food.
- Farming Skill is hard-capped at 31.
Skills Formula
- \(\text{Logging} = 4 + \text{Logging LVL Bonus} + \text{Tool Bonus}\)
- \(\text{Mining} = 4 + \text{Mining LVL Bonus} + \text{Tool Bonus}\)
- \(\text{Farming} = 1 + \text{Farming LVL Bonus} + \text{Tool Bonus}\)
- Damage for Logging and Mining is calculated as \(\frac{1}{3.8} \times \text{Skill Value}\).
- This means if you have \(145\) Mining & Logging Skills, you can instantly chop any tree or mine any ore cluster.
Gathering Breakpoint Calculator
Other Bonuses
- Lumber Bonus: Increases obtained wood count from logging by 1 per bonus active.
- Mineral Bonus: Increases obtained ores count from mining by 1 per bonus active.
- Crops Bonus: Increases obtained crops count from farming by 1 per bonus active.
Buildings
There are 11 building types, each having its own purpose. Most of the buildings cost resources to build and take some time to be built.
Hover over the icons below to learn more about each of the buildings.
Building List
![]()
HomeLimit: 1 | Type: Main BuildingA private retreat where you can rest and recharge. Furnished with cozy decor and items of personal value, this space serves as the control hub of everything that goes on in your territory. ![]()
Cooking PotLimit: 1 | Type: CookingCost:
10x Rock
10x Wooden BranchFierce flames lick the base of a massive iron cauldron, as countless ingredients swirl together inside, giving off a rich fragrance. ![]()
WorkbenchLimit: 1 | Type: CraftingA heavy wooden workbench bearing the marks of frequent use, equipped with various crafting tools. A wide range of everyday items can be refined and assembled here. ![]()
Helper LodgingLimit: 5Build Time: 12 hoursCost:
40x Iron Ore
20x Copper Ore
120x LumberA cozy cottage that retains heat with its roof of soft, leafy layers. A perfect retreat after a day of hard labor. ![]()
Resident MansionLimit: 5Build Time: 15 minutesCost:
40x Rock
15x Copper Ore
40x Lumber
40x Sturdy LumberA luxury residence featuring an ornate roof and large windows. Built for those who call your Territory home, it boasts a spacious interior and a solid structure. ![]()
PubLimit: 1Build Time: 8 hoursCost:
100x Rock
40x Copper Ore
20x Iron Ore
120x LumberOption: +1 Lumber BonusA breezy, bar-style tavern. A lively place for grabbing a drink and getting the latest scoop on your Territory. ![]()
WarehouseLimit: 1Build Time: 8 hoursCost:
100x Rock
40x Copper Ore
20x Iron Ore
120x LumberOption: +1 Mineral BonusA standard wooden building reinforced with thick planks and nails for heavy-duty storage. Safely houses harvested resources and supplies against external threats. ![]()
FieldLimit: 100Cost:
5x Rock
5x Wooden Branch
3x LumberA plot of farmland with fertile soil, carefully leveled and tilled. Rich in nutrients, it provides everything seeds need to take root and grow into strangely shaped crops. ![]()
Logging SiteLimit: 2Build Time: 24 hoursCost:
120x Sturdy Lumber
50x Iron Ore
40x Silver Ore
15x Gold OreA dense woodland where thick trees grow without end. New shoots spring up wherever a tree is felled, steadily supplying the local demand for timber. ![]()
QuarryLimit: 2Build Time: 24 hoursCost:
300x Lumber
50x Iron Ore
50x Silver Ore
15x Gold OreA rugged rock formation where massive boulders have broken through and risen above the surface. Solid ore veins periodically emerge throughout the area. ![]()
ForgeLimit: 1Cost:
15x Rock
15x Wooden Branch
15x LumberA forge where red molten metal flows ceaselessly from a massive furnace. Fully equipped with all manner of facilities, it is the ideal place for enhancing tools of every kind.
Building Priority
- Home, Cooking Pot, Workbench, Forge, Resident Mansion x1 — during initial Missions.
- Fields
- Logging Site & Quarry
- Pub & Warehouse
- Helper Lodging
- Resident Mansion x4 — Optional & Cosmetic Only.
Territory Options & Expansion
Select Territory (Terrain)
During the intro, you can choose \(1\) of \(4\) Territory layouts: Plain Terrain, River Terrain 1, River Terrain 2 and Coast Terrain.
Your chosen terrain does not affect your progression.
You cannot place anything except Bridges on Water Tiles, which technically means that the Plain Terrain layout contains the most buildable tiles.
You can change the Terrain at any given point via Phone, but doing so will:
- Destroy all structures you've built, with a material refund.
- Destroy all crops, trees and ores without a refund
- Remove all expansions, with a
Local Points refund.
This essentially means that for refunding, you should not have any active crops growing and be ready to spend time rebuilding all buildings from the scratch.
Territory Expansion
Each terrain layout contains locked regions, which you can unlock using
Local Points.
You start with 9 unlocked regions and can expand up to 25 using the Territory Phone. To do so, use the Territory Phone.
| Regions Unlocked | Cost for the next, | Total Cost, | Flooring, Mats & Fixtures Limit |
|---|---|---|---|
| $1$ | - | - | - |
| $2$ | - | - | - |
| $3$ | - | - | - |
| $4$ | - | - | - |
| $5$ | - | - | - |
| $6$ | - | - | - |
| $7$ | - | - | - |
| $8$ | - | - | - |
| $9$ | $40$ | $40$ | $650$ |
| $10$ | $100$ | $140$ | $750$ |
| $11$ | $300$ | $440$ | $850$ |
| $12$ | $1000$ | $1440$ | $950$ |
| $13$ | $2500$ | $3940$ | $1050$ |
| $14$ | $5000$ | $8940$ | $1150$ |
| $15$ | $9000$ | $17940$ | $1250$ |
| $16$ | $15000$ | $32940$ | $1350$ |
| $17$ | $22000$ | $54940$ | $1450$ |
| $18$ | $32000$ | $86940$ | $1550$ |
| $19$ | $45000$ | $131940$ | $1650$ |
| $20$ | $60000$ | $191940$ | $1750$ |
| $21$ | $75000$ | $266940$ | $1850$ |
| $22$ | $85000$ | $351940$ | $1950$ |
| $23$ | $92000$ | $443940$ | $2050$ |
| $24$ | $100000$ | $543940$ | $2150$ |
The order in which you expand the Territory does not matter. This also provides no real gain except increased space to put stuff on, therefore, expand only when you need more stuff or when you have good
Local Points income.
Dishes
Dishes are the items you can create using a Cooking Pot. They can be consumed to obtain a temporary bonus or be sold for
Local Points.
Each dish provides different bonuses, but all have \(10\)-minute duration. Consuming the same dish again extends the bonus duration, while bonuses from different dishes stack.
An Example
- If you consume Virile Gnocchi, you will get \(+8\) Logging Skill for \(10\) minutes.
- If you consume two Virile Gnocchis, you will get \(+8\) Logging Skill for \(\bf{20}\) minutes instead.
- If you consume Virile Gnocchi and Curvaceous Fried Rice, you will get \(\bf{+18}\) Logging Skill and \(+10\) Mining Skill for \(10\) minutes instead.
There is no difference in dishes depending on the ingredient rarity you use; therefore, using Normal rarity for dishes only can be preferred to obtain the gain from higher rarities.
Dishes List
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Virile GnocchiUnlock: Lv. 1 | Sell Price: 44Bonus: Logging Skill +8 | 10mRecipe:
5x Shapely Potato
3x Spanking Wheat
2x Virile MushroomA dish where thick mushrooms are laid as if nestled atop soft gnocchi, each piece indented with a gentle hollow at its center. The tender, yielding flesh of the gnocchi and the firm texture of the mushroom meld together in a hot sauce, creating a strangely satisfying sense of unity. ![]()
Bulbous CrepeUnlock: Lv. 2 | Sell Price: 57Bonus: Mining Skill +8 | 10mRecipe:
5x Spanking Wheat
3x Juicy Onion
2x Virile MushroomA dish featuring a dried, bulbous mushroom peeking its cap out of a smooth, thin layer of buckwheat crepe. The silhouette of the fungal head penetrating the slick membrane is a sight to behold. ![]()
Creamy CongeeUnlock: Lv. 3 | Sell Price: 213Bonus: Farming Skill +1 | 10mRecipe:
5x Sticky Rice
5x Cleft Garlic
3x Twin BeansA dish featuring thick, white congee oozing between two garlic cloves that protrude like a pair of exposed breasts. The savory richness of the beans mingles with the sticky texture to create a titillating flavor profile. ![]()
Curvaceous Fried RiceUnlock: Lv. 4 | Sell Price: 460Bonus: Logging Skill +10 | 10m
Mining Skill +10 | 10mRecipe:
10x Sticky Rice
10x Juicy Onion
5x Curvaceous PaprikaTwo lumps of fried rice placed side-by-side on an elongated plate. Finely sliced vegetables have been sprinkled over the perky curvature of the mounds, making for a tantalizing sight. ![]()
Milky SteakUnlock: Lv. 5 | Sell Price: 714Bonus: Farming Skill +1 | 10mRecipe:
12x Exposed Corn
8x Twin Beans
10x Juicy OnionA hot, white sauce spurts out from between multiple layers of patties. As the milky white sauce seeps out from the creases of the succulent meat, it leaves behind a suggestive trace. ![]()
Venus PuddingUnlock: Lv. 6 | Sell Price: 926Bonus: Logging Skill +14 | 10m
Mining Skill +14 | 10m
Farming Skill +1 | 10mRecipe:
6x Venus Cacao
12x Exposed CornA jiggling plate of cacao pudding. The pudding trembles with every touch, evoking the seductive sight of tender flesh. ![]()
Stamina PastaUnlock: Lv. 7 | Sell Price: 1395Bonus: Mineral Bonus +1 | 10mRecipe:
15x Spanking Wheat
5x Cleft Garlic
15x Stamina PepperA dish where pasta noodles wrap tightly around a stiff, upright Stamina Pepper in a seamless cylindrical form. The oily curves of the glistening noodles and the bold silhouette of the chili create a strangely captivating tension. ![]()
Hormone Glass NoodlesUnlock: Lv. 7 | Sell Price: 1605Bonus: Lumber Bonus +1 | 10mRecipe:
15x Virile Mushroom
15x Stamina Pepper
10x Curvaceous PaprikaA dish featuring a smattering of chili peppers and bulbous mushrooms over vermicelli noodles. The vegetables, tangled together in an oily heap, seem to evoke an image of lust. ![]()
Lingerie CookieUnlock: Lv. 7 | Sell Price: 1665Bonus: Crops Bonus +1 | 10mRecipe:
15x Spanking Wheat
10x Venus Cacao
10x Stamina PepperA cookie with an icing flourish in the shape of lace underwear. There's something pleasing about the smooth finish of the sugar coating against the crisp texture of the biscuit. ![]()
Apple TeaUnlock: Lv. 8 | Sell Price: 1810Bonus: Logging Skill +16 | 10m
Lumber Bonus +1 | 10mRecipe:
15x Firm Apple
10x Lustful GrapeA drink featuring large slices of apple over a cup of tea. From above, it almost looks as though a figure is swimming through the crimson brew. ![]()
Nude SaladUnlock: Lv. 8 | Sell Price: 1810Bonus: Mining Skill +16 | 10m
Mineral Bonus +1 | 10mRecipe:
15x Firm Apple
5x Lustful Grape
5x Sticky MelonA dish consisting of an opaque, white sauce poured over curvaceous grapes and melon slices. The sight of the sticky sauce running down the smooth surface of the fruit evokes explicit fantasies. ![]()
Lustful TartUnlock: Lv. 8 | Sell Price: 2220Bonus: Farming Skill +2 | 10m
Crop Bonus +1 | 10mRecipe:
20x Spanking Wheat
10x Sticky Melon
10x Lustful GrapeA tart topped with a variety of round fruit. The sticky, transparent syrup coating gives off a tantalizing sheen. ![]()
Libido SoupUnlock: Lv. 8 | Sell Price: 2640Bonus: Mineral Bonus +1 | 10m
Lumber Bonus +1 | 10m
Crop Bonus +1 | 10mRecipe:
40x Shapely Potato
20x Pulse SaffronA creamy soup with the delicate scent of saffron. Each stir sends white silhouettes into dizzying swirls, leaving behind a lingering, sensual trail.
Cooking Guide
There are several strategies when it comes to gaining
Local Points.
They can be roughly divided into Active (Early Game), More Passive (Late Game) and Lazy.
The main income for the early game and active gameplay comes from
Virile Gnocchi.
It is easy to mass-produce and is available immediately; however, this requires constantly playing the game, which is a significant downside on its own.
A more passive approach revolves around the Crop Bonus from dishes.
That involves three dishes:
Lingerie Cookie
Lustful Tart
Libido Soup
The idea relies on consuming these three dishes before harvesting fully grown ingredients for them, such as
Pulse Saffron.
Therefore, you must always save \(3\) of each dish listed above and cycle their production to maximize the Crop Bonus.
Alternatively, you can grow
Venus Cacao,
Stamina Pepper,
Lustful Grape,
Sticky Melon and
Pulse Saffron in a ratio of \(3:3:3:3:88\).
Honestly, cooking any food results in a net positive. Therefore, you can ignore all advice and grow whatever you want based on what best fits your login schedule.
Territory is not tied to the main gameplay; therefore, there is no reason to rush anything when it comes to this game mode.
Tools
Tools are designed to improve resource-gathering efficiency.
There are \(\bf{3}\) tools, each having \(\bf{4}\) rarities: Stone, Copper, Silver and Gold.
While Stone tools are given by default, you can upgrade them in the Forge. Each upgrade costs Materials and
Local Points.
Technical Details
- Pickaxe and Axe increase Mining and Logging Skills, as well as Lumber and Mineral bonuses respectively.
- Sickle, on the other hand, increases Farming Skill and Simultaneous Harvesting Capacity — the amount of crops you can collect in one swing.
Tools List
Axe
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Stone AxeLevel: 1 | Local Points: -Stats: Logging Skill: 10Cost: ![]()
Copper AxeLevel: 2 | Local Points: 300Stats: Logging Skill: 21Cost:
8x Copper Ore
20x Lumber ![]()
Silver AxeLevel: 3 | Local Points: 5000Stats: Logging Skill: 67
Lumber Bonus: 1Cost:
50x Iron Ore
40x Silver Ore
200x Lumber
40x Sturdy Lumber ![]()
Gold AxeLevel: 4 | Local Points: 30000Stats: Logging Skill: 100
Lumber Bonus: 2Cost:
150x Iron Ore
60x Gold Ore
600x Lumber
200x Sturdy Lumber
Pickaxe
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Stone PickaxeLevel: 1 | Local Points: -Stats: Mining Skill: 10Cost: ![]()
Copper PickaxeLevel: 2 | Local Points: 300Stats: Mining Skill: 21Cost:
8x Copper Ore
20x Lumber ![]()
Silver PickaxeLevel: 3 | Local Points: 5000Stats: Mining Skill: 67
Mineral Bonus: 1Cost:
50x Iron Ore
40x Silver Ore
200x Lumber
40x Sturdy Lumber ![]()
Gold PickaxeLevel: 4 | Local Points: 30000Stats: Mining Skill: 100
Mineral Bonus: 2Cost:
150x Iron Ore
60x Gold Ore
600x Lumber
200x Sturdy Lumber
Sickle
![]()
Stone SickleLevel: 1 | Local Points: -Stats: Farming Skill: 2
Simultaneous Harvesting Capacity: 2Cost: ![]()
Copper SickleLevel: 2 | Local Points: 300Stats: Farming Skill: 5
Simultaneous Harvesting Capacity: 3Cost:
8x Copper Ore
20x Lumber ![]()
Silver SickleLevel: 3 | Local Points: 5000Stats: Farming Skill: 10
Simultaneous Harvesting Capacity: 4Cost:
50x Iron Ore
40x Silver Ore
200x Lumber
40x Sturdy Lumber ![]()
Gold SickleLevel: 4 | Local Points: 30000Stats: Farming Skill: 15
Simultaneous Harvesting Capacity: 5Cost:
150x Iron Ore
60x Gold Ore
600x Lumber
200x Sturdy Lumber
Tools Priority
- Axe and Pickaxe. Their upgrades increase the quantity of items obtained, similar to the Pub and Warehouse buildings.
- Sickle. It will help you grow rarer crops and collect more of them within one swing, which can be crucial during Late Game Cooking Strategy.
Axe / Pickaxe are slightly better due to the increased item drop that you can use as an additional income source from selling raw materials.
You should prioritize Tools before Helpers.
Helpers
To earn resources offline, you can hire Helpers by first constructing a Helper Lodging building.
Recruiting a Helper costs \(5000\)
Local Points.
After you press the "Start Recruiting" button, you will be allowed to choose one of three Helpers to recruit.
Each Helper has 3 stats:
- Logging Efficiency: The quantity of trees chopped per 4 hours.
- Mining Efficiency: The quantity of ore mined every 4 hours.
- Farming Efficiency: The quantity of items harvested per 1 crop harvested.
Each stat value can vary from 1 to 6; therefore, recruiting a Helper with the highest possible efficiency stats is ideal.
There are a total of \(8\) Races:
- Goblin
- Orc
- Rabbit Beastfolk
- Squirrel Beastfolk
- Sheep Beastfolk
- Cat Beastfolk
- Puppy Beastfolk
- Unknown (Yuridori)
Technical Details
- There are \(180\) possible options that can appear during Recruitment.
- The chance to get Goblin or Orc: \(42\%\) each.
- The chance to get Rabbit Beastfolk, Sheep Beastfolk, Puppy Beastfolk, Squirrel Beastfolk, Cat Beastfolk: \(3\%\) each.
- The chance to get Unknown (Yuridori): \(1\%\).
- There is a \(40.7296\%\) chance to get at least one Beastfolk or Yuridori from the selection.
- Squirrel Beastfolk is the only race that can get Logging Efficiency of \(6\) (Chance: \(0.15\%\)).
- Sheep Beastfolk is the only race that can get Mining Efficiency of \(6\) (Chance: \(0.15\%\)).
- Rabbit Beastfolk is the only race that can get Farming Efficiency of \(6\) (Chance: \(0.15\%\)).
- Cat Beastfolk and Unknown (Yuridori) races have the best average Efficiency but both have a maximum value of \(5\).
- Helpers cannot harvest Rare or Legendary crops; they only gather items of Normal rarity.
- Helpers do not interact with the crops on your active fields; instead, they produce resources in a separate, virtual inventory space.
Upon recruiting a Helper, you can assign them to do one task. If the task is Farming, you can choose the crop to grow as well.
You can also Rename, Replace them, or Terminate the Contract with them, essentially deleting the Helper.
Resources gathered by Helpers are stored automatically with no player involvement. They have a cap of 24h, similar to Diner Sales or the Fish Trap.
To gather earned resources, press Business Management in the main menu.










