
¶
The Gear System is an important character progression system. It increases a character's stats, improving damage output or improving sustain on the battlefield.
There are 5 gear slots available for your characters:
Weapon,
Armor,
Helmet,
Accessory and
Gloves.
Generally speaking,
Weapon,
Accessory and
Gloves are considered to be offensive gear, while
Armor and
Helmet are considered to be defensive gear.
For each gear piece, there is at least 1 Basic Attribute (Main Stat) and 3 Options (Substats) that carry those additional stats.
Gear is obtainable via Crafting (which is the main source), Event Shop, or by pulling in gacha (Exclusive Gear only).
Gear has a lot of different layers, defining how good it actually is. These layers are Grade (Rarity), Tier, Upgrade Level, Upgrade Rank (Score), Basic Attributes & Options.
Looking for Build Advice?
Already know how the system works and just want to know what to craft or equip?
Jump straight to the Crafting Guide or Gearing Guide.
Gear Grade (Rarity)¶
There are a total of 4 grades (rarities) that gear can have:
N Grade
R Grade
SR Grade
UR Grade
You can see the grade in the top right corner of each gear piece or to the right of the gear name if you decide to check it in more detail.
Grade difference
- The main difference is the amount of stats each Grade gives. N gives the least, UR gives the most.
- The second difference is the amount of Basic Attributes (main stats) and/or their specifics. It is explained in more detail in this chapter, although it is recommended to just follow the natural explanation without skipping other sections.
Gear Tier¶
Each Grade can have different Tiers. There are a total of 4 Tiers which are shown as Roman numerals from I through IV for a crafted gear piece. The higher the number, the better.
- Exclusive Gear has no number, although its tier is IV.
- Event Shop Gear has no number either, although its tier is III.
Another very useful way to check for gear Tier
You can check the gear tier by checking the number of stars.
- Zero silver stars mean the tier is I.
- One silver star means the tier is II.
- Two silver stars mean the tier is III.
- Three silver stars mean the tier is IV.
- One gold star means it is exclusive gear.
Crafting RNG
When you craft gear, it has a set chance to get a specific tier:
- I: 50%;
- II: 30%;
- III: 15%;
- IV: 5%.
Even though Tier IV is very rare, it provides much better stats compared to Tier I. It is fine to use Tier III gear, although with no huge investment into it. You should avoid actively using Tier I and Tier II.
Gear Level¶
The next layer of Gear investment is its Level. Each level enhances Basic Attribute values.
Each Gear piece can be upgraded up to a total of 9 times, resulting in having a +9 Gear piece.
Each upgrade costs
Gold (price depends on the Grade and Upgrade Level) and has a chance to fail. If the upgrade fails, there is no penalty or downgrade risk.
For detailed info about success chances, check CatlessCat's sheet.
Alternatively, use Official Gitbook.
On +3, +6 and +9 Levels, Option (Substats) slots are opened.
Aside from unlocking the Option slot itself, they enhance Basic Attribute values via Upgrade Scores, similar to Levels, although the +9 slot has way more impact compared to the +3 one.
For detailed info about the mathematical side of upgrade values, check this sheet.
Image Guide
Level representation
As you can see from the picture, some gear pieces have their level in the preview, while others have a star in their place. Do not worry — that star is a natural extension of the Upgrade system and replaces the level indicator when you reach +9 automatically.
Time saving feature
To prevent exhaustion and to guarantee a quick upgrade, press the Repeat button, set the slider to the max (or use the MAX button), then hit the Upgrade button, and, finally, press the
Skip button.
Gear Refinement¶
Gear Refinement comes right after Upgrades. When you reach +9 and all Options are unlocked, the star with the number inside will be unlocked as well.
It is the so-called Gear Score, which represents the most important layer of enhancing values given by the gear. Each of the refinement scores is represented by a number from 6 to 24. The higher the number, the better bonus the gear gives, but it is also harder to obtain via refinement.
Interesting yet totally useless fact
- Scores from 6 to 11 are displayed with
star. - Scores from 12 to 16 are displayed with
star. - Scores from 17 to 20 are displayed with
star. - Scores from 21 to 24 are displayed with
star.
You can change the Gear Score you have by a process called Refinement. It uses
Gold and
Refining Powder to roll one of 19 possible scores (6, 7, ..., 24).
- You keep the best score obtained, meaning there is no possible downgrade for the gear.
- The higher the score, the lower the chances of it appearing. This becomes especially noticeable after score 18, when the chances decrease significantly, making maxed gear a whale-level challenge.
Time-saving feature
To prevent exhaustion and to do refinement much quicker, press the Repeat button, set the slider to the max (or use the MAX button), then hit the Refinement button, and, finally, press the
Skip button.
It is advised to have the "Ends once refining succeeds" feature ON as it prevents you from overspending the powder. However, it means that upgrading gear to Score 18 will take a few cycles.
You can also check the stats the Gear will provide at a specific Score by pressing a question mark near the Gear Score words.
Gear Stats¶
Basic Attributes¶
Different Gear pieces have different Basic Attributes, which define how good the gear actually is. You tend to use different gear for different purposes, so it is important to know what to use and when.
and
Gear have 1 and 2 Basic Attributes respectively. These attributes are not rerollable.
and
Gear have 2 Basic Attributes, with Attribute 1 fixed and Attribute 2 rerollable via the refinement menu. The reroll options for Attribute 2 are always between "relevant stats": this means that offensive gear will only have offensive options, and the same goes for defensive gear. Moreover, offensive gear will give options only relevant to the 1st Attribute in terms of damage type. - Exclusive Gear has 2 Basic Attributes regardless of rarity, with Attribute 1 swappable between two relevant stats for no cost. Attribute 2 behaves similarly to
/
gear.
You can check possible stats for each gear piece by pressing the ? in the refinement menu.
Options¶
Options, also known as substats, can be rerolled regardless of the gear's Grade or Tier. As was discussed above, there are a total of 3 Options, each giving some random stat.
Similar to Basic Attributes, you can obtain mostly "relevant" stats only, although their variety is bigger compared to Basic Attributes; for example, defensive gear can roll offensive stats of the same damage type (DEF armor can roll ATK, MRES armor can roll MATK).
- Option values depend on the Grade and Tier of the gear.
- Option values DO NOT depend on the Gear Score.
You can check the possible Option stats for each gear piece by pressing the ? in the refinement menu.
Options Reroll¶
As it was stated earlier, you can change the Options (and in some cases Basic Attribute 2) to the desired ones. To do that, click the
in the Gear Menu.
On the right side of the menu, you can see the stats allowed to be rerolled.
Each reroll uses currency —
Gold and either
Refining Stones or
Refining Crystals. The initial price depends on the Grade of the gear.
- For
gear, only
Refining Stones can be used. - For
and
gear, both can be used, with
Refining Stones taking priority. They basically act as
Refining Crystals at a 10:1 ratio. You cannot spend Crystals before depleting Stones first, although it is more convenient this way.
To do the reroll, press the Option Refinement button. After that, you're given a choice of keeping previous stats (Keep Option button), taking new stats (Confirm button) or rerolling once more (Retry button).
- You can leave your choice unconfirmed for up to 12 hours. After that, the game will keep the previous ones.
Locking Stats
Rerolling and praying to get 3 or 4 desired stats at once can be a lot to ask. With that in mind, you can lock the desired stat to prevent it from being rerolled.
To do that, press the
Lock Icon on the left of the stat. Keep in mind that this will increase currency consumption by the base amount for each stat locked, reaching x4 the price for 3 stats locked.
Summary so far
Each gear piece has its own Grade and Tier. Grades vary from
to
, while Tiers vary from I to IV.
The higher the Grade and Tier are, the better the gear is.
That means that
I gear is the worst, while
IV Gear is the best (except Exclusive gear).
Each Gear piece can be upgraded to 9 levels, enhancing values given by the gear and unlocking Options (substats).
After you upgrade your gear to +9, you can refine it to obtain a score from 6 to 24, which enhances its values further. The higher the score is, the better, but chances are slimmer. Only the best refinement is kept; you cannot downgrade the gear.
Another unlock after +9 is Options, aka substats. They give extra stats which are rerollable into desired ones. Their values are fixed and depend only on gear Grade and Tier. Values do not depend on Gear Score in any way.
Special Gear¶
Event Gear¶
In the Season Event Shop, you can obtain special gear. It is essentially
III and
III Gear pieces, but they have some unique mechanics.
- Event Gear has no Roman numeral representing tier, but, as established earlier, it is Tier III due to the number of stars.
- Event Gear does not require
Gold for upgrading its level. Instead, it uses a corresponding Upgrading material (different for each gear), and has no fail chance.
Gear uses 3 currency per level upgrade. (Total: 27)
Gear uses 1 currency per level upgrade. (Total: 9)
- Event Gear does not have a Refinement process at all; instead, the Gear automatically gets a Gear Score of 24**.
Except for things mentioned above, Gear is identical to the gear of the same Grade.
Advice regarding Event Gear
Do NOT purchase
Gear.
If you have enough currency and you bought more important stuff beforehand, you can purchase
Gear and 27 Upgrade materials.
You can keep buying them until the end game since they are better than craftable
III for Support Bonus of Last Night.
Exclusive Gear¶
Exclusive (EX) Gear is a type of gear obtainable from gacha only. It is displayed with one gold star instead of a Tier.
As its name might suggest, this type of gear can only be equipped on a specific character this gear is suitable for. Similar to Event Gear, it also slightly differs from craftable gear.
- Each Exclusive gear gets an Exclusive Attribute, an additional stat. Its value depends only on the Grade of the gear.
- Despite also not having a Roman numeral, each Exclusive gear inherits the stats of the IV Tier of a given Grade. That means,
EX scales the same way
IV does.- In very simple words, EX Gear is the equivalent of an IV, but with an extra stat on top.
- There are
EX,
EX and
EX Gears.
EX only exists for 3-4★ Characters, while the rest exist for any character. -
There is exactly one exclusive gear for each character. It can be any piece of gear, although in most cases it is
Weapon /
Accessory for DPS characters. -
Basic Attribute 1 of the EX Gear is swappable between two options with no cost, while Basic Attribute 2 is rerollable, similar to Options.
Except for things mentioned above, Gear is identical to the gear of the same Grade.
EX Gear Impact
EX Gear is roughly equal to
III Craftable Gear.
EX Gear gives ~10-20% more damage compared to
IV Craftable Gear.
What do I do with duplicate Exclusive Gear for a character?
If you happen to get a second gear copy,
- If it's a 5★ Character's gear, keep 1 duplicate in case you need another build and dismantle the rest.
- If it's 3★ or 4★ Character's gear, dismantle any extra dupe.
- If it's
Gear regardless of the character, dismantle it as well. - Before committing to the dismantle, check the related section below.
Crafting Gear¶
When it comes down to crafting the gear, you need to use Fred's or Layla's Crafting Field Ability.
To do that, press the
Field Ability icon on the bottom of your screen and find either of the characters mentioned above.
Alternatively, use "Craft Gear" button in the
Gear section of
Bag.
- Fred and Layla have no difference in terms of Ability, so you can use the one you want.
In the menu, you can see all the gear you can craft, sorted by rarity. You can click on any gear to check more details about it.
To craft the Gear, you must have the corresponding materials and
Ability Pills. You can check which resources are needed in the bottom left corner of the menu. In the same corner, you can also adjust the amount of the Gear you want to craft.
Ability Rank
You will not be able to craft
gear right from the start. If you try to do so, you'll be met with a "Your Ability Skill Level is too low" error pop-up.
To fix this, you need to upgrade your Ability to the Legendary rank. For that, you need to earn Ability EXP by simply crafting gear and upgrading Rank with Ability Book once you reach the EXP cap.
The best way to farm EXP
To get the EXP the most efficiently, craft
or
gear until you obtain Legendary Crafting Ability Rank.
Avoid crafting
Gear as it is not worth the resources spent.
How to Obtain Ability Books?
To upgrade Ability, aside from EXP, you need
Ability Books.
Here is where to obtain each of them:
★1 Ability S. Book: Story Pack 3 (Mist Man) Shop.
★2 Ability S. Book: Story Pack 3 (Mist Man) Shop.
★3 Ability S. Book: Story Pack 10 (Homunculus) Shop / Evil Castle Shop.
★4 Ability S. Book: Evil Castle Shop.
Alchemy¶
In case you were wondering where to obtain materials for your crafting, the answer is mostly Alchemy. It is the Field Ability of Scheherazade.
To access her ability, you need to repeat the same steps as for crafting, but pick Scheherazade instead.
In the Alchemy menu, you can make more advanced materials out of more common ones with the help of
Ability Pills. Each common material has its own tree for upgrading.
Upon clicking the individual item, you can set the desired amount of material you want to obtain and do the alchemy.
Ability Rank (again)
Similarly to crafting, you will not be able to make high-end materials immediately. To do that, you need to upgrade Ability Rank as well.
You can follow the same steps as described above in the Crafting section.
Best way to farm EXP
For Alchemy, it does not really matter much since you're going to use almost all materials eventually. Thus, try to craft the least expensive stuff first, for example:
Plain Leather into
Fine Leather.
Plain Fabric into
Fine Fabric.
Peat into
Coal.
An Important QoL Feature
When you want to craft or do alchemy and have no materials, sometimes you can see the button under a specific material with the
Ability Pills cost.
This is not buying them — this is the cost of Alchemy for this amount of material. By pressing the button, the game does the needed Alchemy for you.
- This still uses all materials required to do Alchemy.
Gear Menu¶
You can access all your gear via the Gear Menu, located in the second tab (
) of
Bag.
In this menu, you can check specifics about any gear you have, as well as access the Refinement Menu, etc.
See Details Feature¶
The See Details feature is a toggle that allows you to see more information about gear on the page, more particularly, its values.
It can be useful, but as time passes by, you start understanding the gear without needing to toggle that feature on.
Compare Feature¶
The Compare feature allows you to compare stats of two gears of your choice. It displays the difference in the Options and/or Main Attributes values.
The first clicked gear becomes the "main" one, and any following gear is compared to the main. You can freely change the compared gear by pressing a different gear you want.
That being said, the inability to properly display a meaningful comparison, especially when it comes down to substats, makes it a nearly useless feature.
Custom Marks¶
The Custom Marks feature allows you to mark specific gear. To do that, press "Custom Marks Settings" in the gear preview tab.
This Mark is customizable, allowing you to choose 15 icons, 110 numbers (0, 1, ..., 100 & 00, 01, ..., 09), and 6 colors, resulting in 750 different unique combinations.
Filter¶
Aside from filtering by the slot the gear is for, you can also use the Filter feature to enhance this process even further. To access the menu, press the
Gear Filter icon in the top right corner of the Gear Menu.
- Parts: Filter for a gear slot (
Weapon,
Armor etc.) - Category: Filter for Exclusive, Fiend (Event) and Craftable gear.
- Rank: Filter for a Grade (
—
) - Rarity: Filter for a Tier (I — IV)
- Upgrade Level: Filter for Gear Level (≥ +3, ≥ +6, ≥ +9)
- Upgrade Score: Filter for Gear Score (≤ 10, ≤ 17, ≥ 18)
- Basic/Exclusive Attribute: Filter for Basic or Exclusive Attribute, offering any of the possible stats to choose from.
Sorting¶
With the Sorting feature, you have the ability to sort the gear according to your preference. Possible Sorting options:
- By Highest / Lowest Grade.
- By Recently / Oldest Acquired.
- By Highest / Lowest Upgrades.
- By Highest / Lowest ATK, ATK%, Magic ATK, Magic ATK%, HP, HP%, DEF, Magic Resist, Crit Rate, Crit DMG.
- With / Without Custom Mark First.
Upgrade All¶
The Upgrade All feature allows you to bulk upgrade the gear's level. To do that, select the gear needed, press ✓, and set up upgrade settings.
Easier Selection
Similar to the filter, you can choose the gear more easily. To do that, click on the three dots button near ✗ and ✓.
In this menu, you can choose the Grade, Fiend (Event) Gear, and Tier (Rarity) for crafted gear and characters' exclusive gear.
You can only upgrade the level. It means that to change the refining score, you need to go to each individual gear piece.
Select Gear¶
Select Gear is a feature that allows you to bulk dismantle the gear.
It behaves similarly to the Upgrade All feature.
Easier Selection
The filter for picking gear here is similar to the Upgrade All feature, with the sole exception of one more toggle: Include Upgraded Gear.
- This feature will not allow you to dismantle locked or equipped gear.
Gear Dismantle¶
Dismantling is a process to get rid of gear pieces in exchange for
Refining Powder,
Refining Stones, or
Refining Crystals.
Refining Stones are obtained from
Gear only.
Refining Crystals are obtained from
and
Gear.
Refining Powder amount depends on the Grade of the gear and Upgrade Level.
Refining Stones /
Refining Crystals amount depends on Gear Tier (Rarity).
To check the exact values, refer to Catless Cat's sheet.
To do the dismantle, it is better to use the Upgrade All or Select Gear features described above.
Dismantle Advice
Since
Refining Powder gain depends on Upgrade Level, before dismantling, upgrade your gear to +7.
This way, you get the most efficient
Refining Powder amount
Gold-wise.
What do I do with duplicate Exclusive Gear for a character?
Check the Exclusive Gear section.
Crafting Guide¶
As a new player, you should prioritize offensive gear instead of defensive pieces. To put it simply, it is fine to run a glass cannon strategy for the story, as long as you evaporate everything on Turn 1.
As was mentioned above, offensive gear is mostly
Weapon,
Accessory and
Gloves.
The whole crafting guide essentially comes down to your current needs. Here's an example of what your progression can look like as a player who never touched crafting:
Crafting Guide
- Use the code WAITING4LEGEND to obtain
III
Venomous Touch
Venomous Touch IIIMain Attribute 1:
Crit DMG \(40\% \sim 120.4\%\)Main Attribute 2:
Crit DMG \(40\% \sim 120.4\%\). - Craft
or
Gear to upgrade Ability Skill. -
Once you upgrade Crafting Ability to Legendary, obtain
III
Weapon and
III
Gloves for your Main DPS.How do I decide what exactly to craft?
Decide by the team you're running. A proper team utilizes either
Physical or
Magical Damage type.- If you utilize both damage types, it is better to ask for help in Discord, since it's most likely not a good one.
When it comes down to the
Weapon, it means crafting
Evil Dragon's Blade
Evil Dragon's Blade IIIMain Attribute 1:
ATK \(30 \sim 90\)Main Attribute 2:
Crit DMG \(40\% \sim 120.4\%\) for the
Physical DPS and
Travel God's Friend
Travel God's Friend IIIMain Attribute 1:
MATK \(30 \sim 90\)Main Attribute 2:
Crit DMG \(40\% \sim 120.4\%\) for the
Magical one.They are slightly better for early game but lose to
Peerless Javelin
Peerless Javelin IVMain Attribute 1:
ATK \(37 \sim 112\)Main Attribute 2:
ATK \(37 \sim 112\) /
Demon's Forbidden Book
Demon's Forbidden Book IVMain Attribute 1:
MATK \(37 \sim 112\)Main Attribute 2:
MATK \(37 \sim 112\) or
Hammer of Thunder
Hammer of Thunder IVMain Attribute 1:
ATK \(37 \sim 112\)Main Attribute 2:
ATK \(25\% \sim 75.4\%\) /
Eye of the Destroyer
Eye of the Destroyer IVMain Attribute 1:
MATK \(37 \sim 112\)Main Attribute 2:
MATK \(25\% \sim 75.4\%\) as the game goes on.For
Gloves, you should craft
God-King's Silver Arm
God-King's Silver Arm IIIMain Attribute 1:
ATK \(20\% \sim 59.9\%\)Main Attribute 2:
ATK \(20\% \sim 59.9\%\) /
Prime Authority
Prime Authority IIIMain Attribute 1:
ATK \(20\% \sim 59.9\%\)Main Attribute 2:
ATK \(30 \sim 90\) for the
Physical DPS and
Dragon Scales Protection
Dragon Scales Protection IIIMain Attribute 1:
MATK \(20\% \sim 59.9\%\)Main Attribute 2:
MATK \(30 \sim 90\) /
Shackle of Treachery
Shackle of Treachery IIIMain Attribute 1:
MATK \(20\% \sim 59.9\%\)Main Attribute 2:
MATK \(20\% \sim 59.9\%\) for the Magical one.
God-King's Silver Arm
God-King's Silver Arm IVMain Attribute 1:
ATK \(25\% \sim 75.4\%\)Main Attribute 2:
ATK \(25\% \sim 75.4\%\) and
Shackle of Treachery
Shackle of Treachery IVMain Attribute 1:
MATK \(25\% \sim 75.4\%\)Main Attribute 2:
MATK \(25\% \sim 75.4\%\) are generally better for a new player and are still used for some DPS in late game, while
Prime Authority
Prime Authority IVMain Attribute 1:
ATK \(25\% \sim 75.4\%\)Main Attribute 2:
ATK \(37 \sim 112\) and
Dragon Scales Protection
Dragon Scales Protection IVMain Attribute 1:
MATK \(25\% \sim 75.4\%\)Main Attribute 2:
MATK \(37 \sim 112\) are used more in the late game, but could be less powerful at the start.
Either way, you will use both glove types, so it is up to you what to choose.
-
Craft one more
III
Venomous Touch
Venomous Touch IIIMain Attribute 1:
Crit DMG \(40\% \sim 120.4\%\)Main Attribute 2:
Crit DMG \(40\% \sim 120.4\%\),
Weapon and
Gloves for the second DPS of the team. - Move on to crafting one or two sets of the
IV offensive gear, following the same pattern as in the 4th point, starting from
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\). -
Craft 2
III
Armor and
Helmet pieces each. What
Armor and
Helmet should I craft?Generally speaking, armor usage depends on the enemy.
That means crafting
Invulnerable Armor
Invulnerable Armor IIIMain Attribute 1:
DEF \(7.2\% \sim 21.6\%\)Main Attribute 2:
DEF \(7.2\% \sim 21.6\%\),
Helm of Carnage
Helm of Carnage IIIMain Attribute 1:
DEF \(7.2\% \sim 21.6\%\)Main Attribute 2:
DEF \(7.2\% \sim 21.6\%\) or
Fiend Guard
Fiend Guard IIIMain Attribute 1:
MRES \(7.2\% \sim 21.6\%\)Main Attribute 2:
MRES \(7.2\% \sim 21.6\%\) and
Radiant Wisdom
Radiant Wisdom IIIMain Attribute 1:
MRES \(7.2\% \sim 21.6\%\)Main Attribute 2:
MRES \(7.2\% \sim 21.6\%\) sets. The rest of the armor types are more niche, so it's not really worth investing in them as a new player.
-
Craft
IV Gear of the opposite Damage type for the second team. - Craft whatever you feel necessary.
Accessory, in particular
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\), should be the highest priority overall, followed by
Gloves, then
Weapon and
Armor.- Note that
Weapons take less priority later in the game due to being mostly replaced by Exclusive Gear, so you will not need that much of it compared to
Gloves. On the contrary,
Armor and
Helmets are required in large numbers when it comes down to 3 teams in Fiend Hunter on great difficulty levels.
- Note that
Gearing Guide¶
When it comes down to gearing a character, you should understand that there are 6 types of characters in the game.
- Standard DPS, which utilize their own
ATK /
MATK to perform actions.- Example: Nebris, Olivier, Blade.
- Fixed Damage DPS, which deal Fixed Damage to the enemy.
- Example: Justia, Alec
- HP-reliant DPS, which use
own HP to do damage. - Example: Granhildr (Boo Ghost), Mamonir.
- Enemy HP-reliant DPS, which in order to deal damage, use
enemy HP.- Example: Angelica, Rou (Nature's Claw).
- Stat-Dependent Supports, which benefit from some stats to increase the buff to allies.
- Example: Diana (Anti-Dystopia), Rou (Red Riding Hood).
- Other Supports, which do not have offensive capabilities, and whose skills do not rely on anything said above.
- Example: Liberta, Refithea, Helena.
For all of these types, the build you want is different.
Standard characters rely on a mix of
ATK /
MATK and
Crit DMG to deal DMG. Since extra
Crit Rate converts to
Crit DMG, builds are heavily decided by the number of
Crit Rate buffers you have and the extra
Crit Rate value as a whole.
This usually means builds like:
Weapon +
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) +
Prime Authority
Prime Authority IVMain Attribute 1:
ATK \(25\% \sim 75.4\%\)Main Attribute 2:
ATK \(37 \sim 112\) ;
Weapon +
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) +
Dragon Scales Protection
Dragon Scales Protection IVMain Attribute 1:
MATK \(25\% \sim 75.4\%\)Main Attribute 2:
MATK \(37 \sim 112\);
Weapon +
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) +
God-King's Silver Arm
God-King's Silver Arm IVMain Attribute 1:
ATK \(25\% \sim 75.4\%\)Main Attribute 2:
ATK \(25\% \sim 75.4\%\);
Weapon +
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) +
Shackle of Treachery
Shackle of Treachery IVMain Attribute 1:
MATK \(25\% \sim 75.4\%\)Main Attribute 2:
MATK \(25\% \sim 75.4\%\).
Exclusive Gear can replace any gear piece in these builds, as was mentioned earlier.
Stats Amount
Stats vastly depend on your progression and team composition. Note that these numbers are NOT the division line between good and bad DPS, and just imply rough numbers for your DPS to be decent.
- Early game: 2200+
ATK /
MATK and 550%+
Crit DMG - Late game: 3000+
ATK /
MATK and 450%+
Crit DMG
Weapons, as was stated earlier, are roughly equal in the gains, with
Evil Dragon's Blade
Evil Dragon's Blade IVMain Attribute 1:
ATK \(37 \sim 112\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) and
Travel God's Friend
Travel God's Friend IVMain Attribute 1:
MATK \(37 \sim 112\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) being better with low excess
Crit Rate and the rest being better with a big excess
Crit Rate.
When it comes down to
Armor, and
Helmet, there are a few combinations:
Invulnerable Armor
Invulnerable Armor IVMain Attribute 1:
DEF \(9\% \sim 27\%\)Main Attribute 2:
DEF \(9\% \sim 27\%\) +
Helm of Carnage
Helm of Carnage IVMain Attribute 1:
DEF \(9\% \sim 27\%\)Main Attribute 2:
DEF \(9\% \sim 27\%\) if the enemy deals
Physical damage
Fiend Guard
Fiend Guard IVMain Attribute 1:
MRES \(9\% \sim 27\%\)Main Attribute 2:
MRES \(9\% \sim 27\%\) +
Radiant Wisdom
Radiant Wisdom IVMain Attribute 1:
MRES \(9\% \sim 27\%\)Main Attribute 2:
MRES \(9\% \sim 27\%\) if the enemy deals
Magical damage
Immortal Golden Armor
Immortal Golden Armor IVMain Attribute 1:
DEF \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) +
Helm of Death
Helm of Death IVMain Attribute 1:
DEF \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) or
Hellfire Robe
Hellfire Robe IVMain Attribute 1:
MRES \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) +
Crown of Galaxy
Crown of Galaxy IVMain Attribute 1:
MRES \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) if the enemy deals Fixed, True or Consumed Physical or Magical damage, with no difference as to which set to use.
Since Fixed Damage cannot crit, there is no reason to invest in
Crit Damage.
However, it is worth mentioning that this type of DPS is heavily underperforming and not worth building whatsoever.
Therefore, the most used builds are the following:
Peerless Javelin
Peerless Javelin IVMain Attribute 1:
ATK \(37 \sim 112\)Main Attribute 2:
ATK \(37 \sim 112\) +
Prime Authority
Prime Authority IVMain Attribute 1:
ATK \(25\% \sim 75.4\%\)Main Attribute 2:
ATK \(37 \sim 112\) ;
Demon's Forbidden Book
Demon's Forbidden Book IVMain Attribute 1:
MATK \(37 \sim 112\)Main Attribute 2:
MATK \(37 \sim 112\) +
Dragon Scales Protection
Dragon Scales Protection IVMain Attribute 1:
MATK \(25\% \sim 75.4\%\)Main Attribute 2:
MATK \(37 \sim 112\).
Accessory can be
Ring of the Lake
Ring of the Lake IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
HP \(270 \sim 810\) or
Charming Gaze
Charming Gaze IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
HP \(30\% \sim 90\%\), since it provides at least something more valuable such as
HP, compared to
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) with
Crit DMG stats only.
Armor and
Helmet choices follow the same logic as for Standard DPS.
Since these DPS rely on
HP to deal damage, their main stats should be
HP and
Crit DMG.
Therefore, builds are:
Immortal Golden Armor
Immortal Golden Armor IVMain Attribute 1:
DEF \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) +
Helm of Death
Helm of Death IVMain Attribute 1:
DEF \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) +
Charming Gaze
Charming Gaze IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) + if the enemy deals
Physical damage;
Hellfire Robe
Hellfire Robe IVMain Attribute 1:
MRES \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) +
Crown of Galaxy
Crown of Galaxy IVMain Attribute 1:
MRES \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) +
Charming Gaze
Charming Gaze IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) if the enemy deals
Magical damage.
Weapon can be either
Evil Dragon's Blade
Evil Dragon's Blade IVMain Attribute 1:
ATK \(37 \sim 112\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) or
Travel God's Friend
Travel God's Friend IVMain Attribute 1:
MATK \(37 \sim 112\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\), regardless of the damage type the character deals, since its value is in the
Crit DMG only.
Similarly,
Gloves can be either
Ring of Fury
Ring of Fury IVMain Attribute 1:
MATK \(25\% \sim 75.4\%\)Main Attribute 2:
Crit Rate \(8.33\% \sim 25.13\%\) or
Rebellion
Rebellion IVMain Attribute 1:
ATK \(25\% \sim 75.4\%\)Main Attribute 2:
Crit Rate \(8.33\% \sim 25.13\%\), because their value is in the
Crit Rate.
How does
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) perform instead?
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) loses to
Charming Gaze
Charming Gaze IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) with extra
Crit Rate conversion. Nonetheless, it still can provide comparable damage to
Charming Gaze
Charming Gaze IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) but requires Substats (Options) switching.
Since this type of DPS relies on the enemy, there's nothing else to raise except
Crit DMG to gain extra damage.
Thus, the build consists of:
Evil Dragon's Blade
Evil Dragon's Blade IVMain Attribute 1:
ATK \(37 \sim 112\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) +
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\);
Travel God's Friend
Travel God's Friend IVMain Attribute 1:
MATK \(37 \sim 112\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\) +
Venomous Touch
Venomous Touch IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
Crit DMG \(50\% \sim 150.8\%\).
There is no difference in which
Weapon out of the two listed above you use, since the characters do not scale from
ATK or
MATK.
Gloves should be either
Ring of Fury
Ring of Fury IVMain Attribute 1:
MATK \(25\% \sim 75.4\%\)Main Attribute 2:
Crit Rate \(8.33\% \sim 25.13\%\) or
Rebellion
Rebellion IVMain Attribute 1:
ATK \(25\% \sim 75.4\%\)Main Attribute 2:
Crit Rate \(8.33\% \sim 25.13\%\) with no difference which one to use.
Armor and
Helmet have no impact on the build. Follow advice from the Standard DPS tab regarding them.
These supports scale their buff depending on their own stats.
Currently there are only 2 examples of this in the game:
- Anti-Dystopia Diana, which generates Energy Guard based on own
MATK; - Red Riding Hood Rou, which generates Energy Guard based on own
HP.
It is not hard to figure out the builds for either of them:
Demon's Forbidden Book
Demon's Forbidden Book IVMain Attribute 1:
MATK \(37 \sim 112\)Main Attribute 2:
MATK \(37 \sim 112\) +
Dragon Scales Protection
Dragon Scales Protection IVMain Attribute 1:
MATK \(25\% \sim 75.4\%\)Main Attribute 2:
MATK \(37 \sim 112\) for Diana;
Immortal Golden Armor
Immortal Golden Armor IVMain Attribute 1:
DEF \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) +
Helm of Death
Helm of Death IVMain Attribute 1:
DEF \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) +
Charming Gaze
Charming Gaze IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) if the enemy deals
Physical damage for Rou;
Hellfire Robe
Hellfire Robe IVMain Attribute 1:
MRES \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) +
Crown of Galaxy
Crown of Galaxy IVMain Attribute 1:
MRES \(9\% \sim 27\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) +
Charming Gaze
Charming Gaze IVMain Attribute 1:
Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:
HP \(30\% \sim 90\%\) if the enemy deals
Magical damage for Rou.
Most supports do not scale with gear. That means their main job is to survive rather than deal some damage.
Overall, their build is similar to Standard DPS, with the sole exception that both offensive and defensive gear equipped can be worse compared to the rest of the team.
What about Substats (Options)? Which do I want?
Generally speaking, it, again, depends on the type of character you're building.
- Standard DPS benefit mostly from
ATK /
MATK, and
Crit DMG or
Crit Rate as additional substats to balance out ratios; - Fixed Damage DPS solely benefit from
ATK /
MATK; - HP-reliant DPS rely on mostly
HP and
Crit DMG /
Crit Rate as secondary option; - Enemy HP-reliant DPS want only
Crit DMG or
Crit Rate; - Stat-Dependent Supports want corresponding stat;
- Other Supports are fine with whatever.
As for the split (ratio) of said Options, it's better to use the Gear Calculator if you want the precise answer.
For the
Armor, you want to have two different types of sets: one that is stacked with
ATK /
MATK and another one with all
Crit DMG /
Crit Rate substats. This way, you are benefiting way more from
Physical DPS wearing
Invulnerable Armor
Invulnerable Armor IVMain Attribute 1:
DEF \(9\% \sim 27\%\)Main Attribute 2:
DEF \(9\% \sim 27\%\) and
Helm of Carnage
Helm of Carnage IVMain Attribute 1:
DEF \(9\% \sim 27\%\)Main Attribute 2:
DEF \(9\% \sim 27\%\), but also giving some benefit for Magical DPS otherwise.
As rough advice, getting
ATK /
MATK on
Weapon and
Gloves is a go-to (for Standard DPS), and filling the rest with either additional
ATK /
MATK or
Crit DMG /
Crit Rate isn't a bad choice.
Gear Calculator¶
To use the Gear Calculator, use Souseha's Database.
This calculator is made to calculate the most efficient Options (substats), although it can somewhat work for general gear as well.
To do the calculations, do the following steps:
- Select the necessary character;
- Choose a specific Gear in case you want to make some of them fixed;
- Choose a different Gear Grade, if necessary;
- Pick External buffs, including
Crit DMG and Property DMG; - Press Auto Calculate.
You will receive a table with builds, sorted by best damage dealt with Advantage. In this table, you can see the gear, bond, substat amount for each stat, and finalized stats.
It is worth mentioning that Damage isn't the actual Damage you will deal in-game but rather a metric to determine how good a build is.
Crafting Resources Farm¶
Refining Powder: Events, Event Shop,
Dismantling Gear (mostly
Grade).- Use Powder Calculator to calculate the most efficient way to grind the
Refining Powder.
- Use Powder Calculator to calculate the most efficient way to grind the
Refining Crystal: Event Shop, Golden Colosseum Shop,
Tower of Salvation,
Dismantling
and
Gear.
Ancient Crystals: Events, Event Shop, Golden Colosseum Shop,
Tower of Salvation,
Tower of Pride, Last Night.
Gold Ore: Hunting Grounds, Map Absorption, Events.
Hardwood: Hunting Grounds, Map Absorption, Events.
Related Links¶
- Option Calculator — Brown Dust 2 Database by souseha
- Official Probabilities Gitbook
- Brown Dust II Sheets by BotAn
- Brown Dust II Sheets by CatlessCat
- Gear — Brown Dust 2 Wiki
- Powder Calculator — Brown Dust 2 Database by souseha
- Character Builds — dotgg.gg (no longer maintained, outdated after 02.07.2026 update)
- Alternative Gear Calculator by Kane (no longer maintained)
- BD2 - The Tourist's Sheet (no longer maintained)







































