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Gear System

The Gear System is an important character progression system. It increases a character's stats, improving damage output or improving sustain on the battlefield.

There are 5 gear slots available for your characters: Weapon Weapon, Armor Armor, Helmet Helmet, Accessory Accessory and Gloves Gloves.

Generally speaking, Weapon Weapon, Accessory Accessory and Gloves Gloves are considered to be offensive gear, while Armor Armor and Helmet Helmet are considered to be defensive gear.

Gear Slots

For each gear piece, there is at least 1 Basic Attribute (Main Stat) and 3 Options (Substats) that carry those additional stats.

Gear is obtainable via Crafting (which is the main source), Event Shop, or by pulling in gacha (Exclusive Gear only).

Gear has a lot of different layers, defining how good it actually is. These layers are Grade (Rarity), Tier, Upgrade Level, Upgrade Rank (Score), Basic Attributes & Options.

Looking for Build Advice?

Already know how the system works and just want to know what to craft or equip?

Jump straight to the Crafting Guide or Gearing Guide.


Gear Grade (Rarity)

There are a total of 4 grades (rarities) that gear can have:

  • N Grade N Grade
  • R Grade R Grade
  • SR Grade SR Grade
  • UR Grade UR Grade

You can see the grade in the top right corner of each gear piece or to the right of the gear name if you decide to check it in more detail.

Image Guide

Grade Visual Explanation

Grade difference

  • The main difference is the amount of stats each Grade gives. N gives the least, UR gives the most.
  • The second difference is the amount of Basic Attributes (main stats) and/or their specifics. It is explained in more detail in this chapter, although it is recommended to just follow the natural explanation without skipping other sections.

Gear Tier

Each Grade can have different Tiers. There are a total of 4 Tiers which are shown as Roman numerals from I through IV for a crafted gear piece. The higher the number, the better.

  • Exclusive Gear has no number, although its tier is IV.
  • Event Shop Gear has no number either, although its tier is III.

Another very useful way to check for gear Tier

You can check the gear tier by checking the number of stars.

  • Zero silver stars mean the tier is I.
  • One silver star means the tier is II.
  • Two silver stars mean the tier is III.
  • Three silver stars mean the tier is IV.
  • One gold star means it is exclusive gear.
Image Guide

Tiers Visual Explanation

Crafting RNG

When you craft gear, it has a set chance to get a specific tier:

  • I: 50%;
  • II: 30%;
  • III: 15%;
  • IV: 5%.

Even though Tier IV is very rare, it provides much better stats compared to Tier I. It is fine to use Tier III gear, although with no huge investment into it. You should avoid actively using Tier I and Tier II.


Gear Level

The next layer of Gear investment is its Level. Each level enhances Basic Attribute values.

Each Gear piece can be upgraded up to a total of 9 times, resulting in having a +9 Gear piece.

Each upgrade costs Gold Gold (price depends on the Grade and Upgrade Level) and has a chance to fail. If the upgrade fails, there is no penalty or downgrade risk.

For detailed info about success chances, check CatlessCat's sheet.

Alternatively, use Official Gitbook.

On +3, +6 and +9 Levels, Option (Substats) slots are opened.
Aside from unlocking the Option slot itself, they enhance Basic Attribute values via Upgrade Scores, similar to Levels, although the +9 slot has way more impact compared to the +3 one.

For detailed info about the mathematical side of upgrade values, check this sheet.

Image Guide

Upgrade Feature Visual Explanation

Level representation

As you can see from the picture, some gear pieces have their level in the preview, while others have a star in their place. Do not worry — that star is a natural extension of the Upgrade system and replaces the level indicator when you reach +9 automatically.

Time saving feature

To prevent exhaustion and to guarantee a quick upgrade, press the Repeat button, set the slider to the max (or use the MAX button), then hit the Upgrade button, and, finally, press the Skip Button Skip button.

Image Guide

Upgrade Guide


Gear Refinement Gear Refinement

Gear Refinement comes right after Upgrades. When you reach +9 and all Options are unlocked, the star with the number inside will be unlocked as well.

It is the so-called Gear Score, which represents the most important layer of enhancing values given by the gear. Each of the refinement scores is represented by a number from 6 to 24. The higher the number, the better bonus the gear gives, but it is also harder to obtain via refinement.

Interesting yet totally useless fact
  • Scores from 6 to 11 are displayed with 6-11 Score Star star.
  • Scores from 12 to 16 are displayed with 12-16 Score Star star.
  • Scores from 17 to 20 are displayed with 17-20 Score Star star.
  • Scores from 21 to 24 are displayed with 21-24 Score Star star.

You can change the Gear Score you have by a process called Refinement. It uses Gold Gold and Refining Powder Refining Powder to roll one of 19 possible scores (6, 7, ..., 24).

  • You keep the best score obtained, meaning there is no possible downgrade for the gear.
  • The higher the score, the lower the chances of it appearing. This becomes especially noticeable after score 18, when the chances decrease significantly, making maxed gear a whale-level challenge.
Probability Chances

Gear Refinement

(From Official Gitbook)

Time-saving feature

To prevent exhaustion and to do refinement much quicker, press the Repeat button, set the slider to the max (or use the MAX button), then hit the Refinement button, and, finally, press the Skip Button Skip button.

It is advised to have the "Ends once refining succeeds" feature ON as it prevents you from overspending the powder. However, it means that upgrading gear to Score 18 will take a few cycles.

Image Guide

Refinement Guide

You can also check the stats the Gear will provide at a specific Score by pressing a question mark near the Gear Score words.

Image Guide

Gear Stats Preview Guide

Gear Stats Preview

Gear Stats Preview


Gear Stats

Basic Attributes

Different Gear pieces have different Basic Attributes, which define how good the gear actually is. You tend to use different gear for different purposes, so it is important to know what to use and when.

  • N Grade and UR Grade Gear have 1 and 2 Basic Attributes respectively. These attributes are not rerollable.
  • R Grade and SR Grade Gear have 2 Basic Attributes, with Attribute 1 fixed and Attribute 2 rerollable via the refinement menu. The reroll options for Attribute 2 are always between "relevant stats": this means that offensive gear will only have offensive options, and the same goes for defensive gear. Moreover, offensive gear will give options only relevant to the 1st Attribute in terms of damage type.
  • Exclusive Gear has 2 Basic Attributes regardless of rarity, with Attribute 1 swappable between two relevant stats for no cost. Attribute 2 behaves similarly to R Grade / SR Grade gear.

You can check possible stats for each gear piece by pressing the ? in the refinement menu.

Image Guide

Possible Basic Attributes for gear

Options

Options, also known as substats, can be rerolled regardless of the gear's Grade or Tier. As was discussed above, there are a total of 3 Options, each giving some random stat.

Similar to Basic Attributes, you can obtain mostly "relevant" stats only, although their variety is bigger compared to Basic Attributes; for example, defensive gear can roll offensive stats of the same damage type (DEF armor can roll ATK, MRES armor can roll MATK).

  • Option values depend on the Grade and Tier of the gear.
  • Option values DO NOT depend on the Gear Score.

You can check the possible Option stats for each gear piece by pressing the ? in the refinement menu.

Image Guide

Possible Options for gear

Options Reroll

As it was stated earlier, you can change the Options (and in some cases Basic Attribute 2) to the desired ones. To do that, click the Option Reroll in the Gear Menu.

Image Guide

Reroll Menu

On the right side of the menu, you can see the stats allowed to be rerolled.
Each reroll uses currency — Gold Gold and either Refining Stone Refining Stones or Refining Crystal Refining Crystals. The initial price depends on the Grade of the gear.

  • For R Grade gear, only Refining Stone Refining Stones can be used.
  • For SR Grade and UR Grade gear, both can be used, with Refining Stone Refining Stones taking priority. They basically act as Refining Crystal Refining Crystals at a 10:1 ratio. You cannot spend Crystals before depleting Stones first, although it is more convenient this way.

To do the reroll, press the Option Refinement button. After that, you're given a choice of keeping previous stats (Keep Option button), taking new stats (Confirm button) or rerolling once more (Retry button).

  • You can leave your choice unconfirmed for up to 12 hours. After that, the game will keep the previous ones.
Reroll Image

Reroll Image

Locking Stats

Rerolling and praying to get 3 or 4 desired stats at once can be a lot to ask. With that in mind, you can lock the desired stat to prevent it from being rerolled.

To do that, press the Lock Icon Lock Icon on the left of the stat. Keep in mind that this will increase currency consumption by the base amount for each stat locked, reaching x4 the price for 3 stats locked.

Price Dependency based on the amount of locked stats

Price Dependency


Summary so far

Each gear piece has its own Grade and Tier. Grades vary from N Grade to UR Grade, while Tiers vary from I to IV.
The higher the Grade and Tier are, the better the gear is.
That means that N Grade I gear is the worst, while UR Grade IV Gear is the best (except Exclusive gear).


Each Gear piece can be upgraded to 9 levels, enhancing values given by the gear and unlocking Options (substats).

After you upgrade your gear to +9, you can refine it to obtain a score from 6 to 24, which enhances its values further. The higher the score is, the better, but chances are slimmer. Only the best refinement is kept; you cannot downgrade the gear.


Another unlock after +9 is Options, aka substats. They give extra stats which are rerollable into desired ones. Their values are fixed and depend only on gear Grade and Tier. Values do not depend on Gear Score in any way.


Special Gear

Event Gear

In the Season Event Shop, you can obtain special gear. It is essentially UR Grade III and SR Grade III Gear pieces, but they have some unique mechanics.

Event Shop Menu; White border shows gears, yellow shows Upgrading material

Eshop Menu

  • Event Gear has no Roman numeral representing tier, but, as established earlier, it is Tier III due to the number of stars.
  • Event Gear does not require Gold Gold for upgrading its level. Instead, it uses a corresponding Upgrading material (different for each gear), and has no fail chance.
    • UR Grade Gear uses 3 currency per level upgrade. (Total: 27)
    • SR Grade Gear uses 1 currency per level upgrade. (Total: 9)
  • Event Gear does not have a Refinement process at all; instead, the Gear automatically gets a Gear Score of 24**.
Visual Demonstration

Event Gear Upgrading Screen

Except for things mentioned above, Gear is identical to the gear of the same Grade.

Advice regarding Event Gear

Do NOT purchase SR Grade Gear.

If you have enough currency and you bought more important stuff beforehand, you can purchase UR Grade Gear and 27 Upgrade materials.

You can keep buying them until the end game since they are better than craftable UR Grade III for Support Bonus of Last Night.

Quick Event Shop Priority Guide

Event Shop Reccomendations


Exclusive Gear

Exclusive (EX) Gear is a type of gear obtainable from gacha only. It is displayed with one gold star instead of a Tier.

As its name might suggest, this type of gear can only be equipped on a specific character this gear is suitable for. Similar to Event Gear, it also slightly differs from craftable gear.

  • Each Exclusive gear gets an Exclusive Attribute, an additional stat. Its value depends only on the Grade of the gear.
  • Despite also not having a Roman numeral, each Exclusive gear inherits the stats of the IV Tier of a given Grade. That means, UR Grade EX scales the same way UR Grade IV does.
    • In very simple words, EX Gear is the equivalent of an IV, but with an extra stat on top.
  • There are R Grade EX, SR Grade EX and UR Grade EX Gears. R Grade EX only exists for 3-4★ Characters, while the rest exist for any character.
  • There is exactly one exclusive gear for each character. It can be any piece of gear, although in most cases it is Weapon Weapon / Accessory Accessory for DPS characters.

  • Basic Attribute 1 of the EX Gear is swappable between two options with no cost, while Basic Attribute 2 is rerollable, similar to Options.

Except for things mentioned above, Gear is identical to the gear of the same Grade.

Exclusive Gear Reroll Menu

EX Gear Reroll Menu

EX Gear Impact

  • SR Grade EX Gear is roughly equal to UR Grade III Craftable Gear.
  • UR Grade EX Gear gives ~10-20% more damage compared to UR Grade IV Craftable Gear.

What do I do with duplicate Exclusive Gear for a character?

If you happen to get a second gear copy,

  • If it's a 5★ Character's gear, keep 1 duplicate in case you need another build and dismantle the rest.
  • If it's 3★ or 4★ Character's gear, dismantle any extra dupe.
  • If it's SR Grade Gear regardless of the character, dismantle it as well.
    • Before committing to the dismantle, check the related section below.

Gear Crafting Icon Crafting Gear

When it comes down to crafting the gear, you need to use Fred's or Layla's Crafting Field Ability.

To do that, press the Field Ability Field Ability icon on the bottom of your screen and find either of the characters mentioned above.

Image Guide

Field Ability Location

Alternatively, use "Craft Gear" button in the Gear Menu Icon Gear section of Bag Bag.

  • Fred and Layla have no difference in terms of Ability, so you can use the one you want.

In the menu, you can see all the gear you can craft, sorted by rarity. You can click on any gear to check more details about it.

Gear Crafting Menu

Gear Crafting Menu

To craft the Gear, you must have the corresponding materials and Ability Pill Ability Pills. You can check which resources are needed in the bottom left corner of the menu. In the same corner, you can also adjust the amount of the Gear you want to craft.

Individual Gear Crafting Menu

Individual Gear Crafting Menu

Ability Rank

You will not be able to craft UR Grade gear right from the start. If you try to do so, you'll be met with a "Your Ability Skill Level is too low" error pop-up.

To fix this, you need to upgrade your Ability to the Legendary rank. For that, you need to earn Ability EXP by simply crafting gear and upgrading Rank with Ability Book once you reach the EXP cap.

Image Guide

Ability Rank Upgrade Guide

The best way to farm EXP

To get the EXP the most efficiently, craft N Grade or R Grade gear until you obtain Legendary Crafting Ability Rank.

Avoid crafting SR Grade Gear as it is not worth the resources spent.

How to Obtain Ability Books?

To upgrade Ability, aside from EXP, you need ★1 Ability S. Book Ability Books.

Here is where to obtain each of them:

  • ★1 Ability S. Book ★1 Ability S. Book: Story Pack 3 (Mist Man) Shop.
  • ★2 Ability S. Book ★2 Ability S. Book: Story Pack 3 (Mist Man) Shop.
  • ★3 Ability S. Book ★3 Ability S. Book: Story Pack 10 (Homunculus) Shop / Evil Castle Shop.
  • ★4 Ability S. Book ★4 Ability S. Book: Evil Castle Shop.

Upgrade Settings Feature

You can press the "Upgrade Settings" button in the crafting menu to instantly upgrade and/or dismantle crafted gear.

It is most useful when it comes down to Refining Powder Refining Powder farming using N Grade gear.

Upgrade Settings Menu

Upgrade Settings Menu


Alchemy Icon Alchemy

In case you were wondering where to obtain materials for your crafting, the answer is mostly Alchemy. It is the Field Ability of Scheherazade.

To access her ability, you need to repeat the same steps as for crafting, but pick Scheherazade instead.

Image Guide

Field Ability Location

In the Alchemy menu, you can make more advanced materials out of more common ones with the help of Ability Pill Ability Pills. Each common material has its own tree for upgrading.

Upon clicking the individual item, you can set the desired amount of material you want to obtain and do the alchemy.

Individual Material Alchemy Menu

Individual Material Alchemy Menu

Ability Rank (again)

Similarly to crafting, you will not be able to make high-end materials immediately. To do that, you need to upgrade Ability Rank as well.

You can follow the same steps as described above in the Crafting section.

Best way to farm EXP

For Alchemy, it does not really matter much since you're going to use almost all materials eventually. Thus, try to craft the least expensive stuff first, for example:

  • Plain Leather Plain Leather into Fine Leather Fine Leather.
  • Plain Fabric Plain Fabric into Fine Fabric Fine Fabric.
  • Peat Peat into Coal Coal.

Alchemy Icon An Important QoL Feature

When you want to craft or do alchemy and have no materials, sometimes you can see the button under a specific material with the Ability Pill Ability Pills cost.

This is not buying them — this is the cost of Alchemy for this amount of material. By pressing the button, the game does the needed Alchemy for you.

  • This still uses all materials required to do Alchemy.
Detailed Image Cost Explanation

Alchemy QoL Image Explanation


Gear Menu

You can access all your gear via the Gear Menu, located in the second tab (Gear Menu Icon) of Bag Bag.

Gear Menu Image

Gear Menu Image

In this menu, you can check specifics about any gear you have, as well as access the Refinement Menu, etc.

See Details Feature

The See Details feature is a toggle that allows you to see more information about gear on the page, more particularly, its values.

It can be useful, but as time passes by, you start understanding the gear without needing to toggle that feature on.

Image of See Details Feature ON

See Details Feature

Compare Feature

The Compare feature allows you to compare stats of two gears of your choice. It displays the difference in the Options and/or Main Attributes values.

The first clicked gear becomes the "main" one, and any following gear is compared to the main. You can freely change the compared gear by pressing a different gear you want.

That being said, the inability to properly display a meaningful comparison, especially when it comes down to substats, makes it a nearly useless feature.

Image of Compare Feature

Compare Feature

Custom Marks

The Custom Marks feature allows you to mark specific gear. To do that, press "Custom Marks Settings" in the gear preview tab.

Image Guide

Custom Mark Guide

This Mark is customizable, allowing you to choose 15 icons, 110 numbers (0, 1, ..., 100 & 00, 01, ..., 09), and 6 colors, resulting in 750 different unique combinations.

Custom Mark Settings Menu

Custom Mark Settings Menu

Gear Filter Filter

Aside from filtering by the slot the gear is for, you can also use the Filter feature to enhance this process even further. To access the menu, press the Gear Filter Gear Filter icon in the top right corner of the Gear Menu.

Filter Menu

Gear Filter Menu

  • Parts: Filter for a gear slot (Weapon Weapon, Armor Armor etc.)
  • Category: Filter for Exclusive, Fiend (Event) and Craftable gear.
  • Rank: Filter for a Grade (N GradeUR Grade)
  • Rarity: Filter for a Tier (IIV)
  • Upgrade Level: Filter for Gear Level (≥ +3, ≥ +6, ≥ +9)
  • Upgrade Score: Filter for Gear Score (≤ 10, ≤ 17, ≥ 18)
  • Basic/Exclusive Attribute: Filter for Basic or Exclusive Attribute, offering any of the possible stats to choose from.

Sorting

With the Sorting feature, you have the ability to sort the gear according to your preference. Possible Sorting options:

  • By Highest / Lowest Grade.
  • By Recently / Oldest Acquired.
  • By Highest / Lowest Upgrades.
  • By Highest / Lowest ATK, ATK%, Magic ATK, Magic ATK%, HP, HP%, DEF, Magic Resist, Crit Rate, Crit DMG.
  • With / Without Custom Mark First.
Sorting "With Custom Mark First" (left) vs "By Highest Grade" (right)

Different Sortings

Upgrade All

The Upgrade All feature allows you to bulk upgrade the gear's level. To do that, select the gear needed, press ✓, and set up upgrade settings.

Image Guide

Upgrade All Feature

Easier Selection

Similar to the filter, you can choose the gear more easily. To do that, click on the three dots button near ✗ and ✓.

In this menu, you can choose the Grade, Fiend (Event) Gear, and Tier (Rarity) for crafted gear and characters' exclusive gear.

Filter Showcase

Upgrade All Filter Showcase

You can only upgrade the level. It means that to change the refining score, you need to go to each individual gear piece.

Select Gear

Select Gear is a feature that allows you to bulk dismantle the gear.

It behaves similarly to the Upgrade All feature.

Image Guide

Select Gear Feature

Easier Selection

The filter for picking gear here is similar to the Upgrade All feature, with the sole exception of one more toggle: Include Upgraded Gear.

Filter Showcase

Select Gear Filter Showcase

  • This feature will not allow you to dismantle locked or equipped gear.

Dismantle Icon Gear Dismantle

Dismantling is a process to get rid of gear pieces in exchange for Refining Powder Refining Powder, Refining Stone Refining Stones, or Refining Crystal Refining Crystals.

  • Refining Stone Refining Stones are obtained from R Grade Gear only.
  • Refining Crystal Refining Crystals are obtained from SR Grade and UR Grade Gear.
  • Refining Powder Refining Powder amount depends on the Grade of the gear and Upgrade Level.
  • Refining Stone Refining Stones / Refining Crystal Refining Crystals amount depends on Gear Tier (Rarity).

To check the exact values, refer to Catless Cat's sheet.

To do the dismantle, it is better to use the Upgrade All or Select Gear features described above.

Dismantle Advice

Since Refining Powder Refining Powder gain depends on Upgrade Level, before dismantling, upgrade your gear to +7.

This way, you get the most efficient Refining Powder Refining Powder amount Gold Gold-wise.

What do I do with duplicate Exclusive Gear for a character?

Check the Exclusive Gear section.


Crafting Guide

As a new player, you should prioritize offensive gear instead of defensive pieces. To put it simply, it is fine to run a glass cannon strategy for the story, as long as you evaporate everything on Turn 1.

As was mentioned above, offensive gear is mostly Weapon Weapon, Accessory Accessory and Gloves Gloves.

The whole crafting guide essentially comes down to your current needs. Here's an example of what your progression can look like as a player who never touched crafting:

Crafting Guide

  1. Use the code WAITING4LEGEND to obtain UR Grade III Venomous TouchVenomous TouchVenomous Touch IIIMain Attribute 1:Critical DMG Crit DMG \(40\% \sim 120.4\%\)Main Attribute 2:Critical DMG Crit DMG \(40\% \sim 120.4\%\).
  2. Craft N Grade or R Grade Gear to upgrade Ability Skill.
  3. Once you upgrade Crafting Ability to Legendary, obtain UR Grade III Weapon Weapon and UR Grade III Gloves Gloves for your Main DPS.

    How do I decide what exactly to craft?

    Decide by the team you're running. A proper team utilizes either Physical Damage Type Physical or Magical Damage Type Magical Damage type.

    • If you utilize both damage types, it is better to ask for help in Discord, since it's most likely not a good one.


    When it comes down to the Weapon Weapon, it means crafting Evil Dragon's BladeEvil Dragon's BladeEvil Dragon's Blade IIIMain Attribute 1:ATK ATK \(30 \sim 90\)Main Attribute 2:Critical DMG Crit DMG \(40\% \sim 120.4\%\) for the Physical Damage Type Physical DPS and Travel God's FriendTravel God's FriendTravel God's Friend IIIMain Attribute 1:MATK MATK \(30 \sim 90\)Main Attribute 2:Critical DMG Crit DMG \(40\% \sim 120.4\%\) for the Magical Damage Type Magical one.

    They are slightly better for early game but lose to Peerless JavelinPeerless JavelinPeerless Javelin IVMain Attribute 1:ATK ATK \(37 \sim 112\)Main Attribute 2:ATK ATK \(37 \sim 112\) / Demon's Forbidden BookDemon's Forbidden BookDemon's Forbidden Book IVMain Attribute 1:MATK MATK \(37 \sim 112\)Main Attribute 2:MATK MATK \(37 \sim 112\) or Hammer of ThunderHammer of ThunderHammer of Thunder IVMain Attribute 1:ATK ATK \(37 \sim 112\)Main Attribute 2:ATK ATK \(25\% \sim 75.4\%\) / Eye of the DestroyerEye of the DestroyerEye of the Destroyer IVMain Attribute 1:MATK MATK \(37 \sim 112\)Main Attribute 2:MATK MATK \(25\% \sim 75.4\%\) as the game goes on.

    For Gloves Gloves, you should craft God-King's Silver ArmGod-King's Silver ArmGod-King's Silver Arm IIIMain Attribute 1:ATK ATK \(20\% \sim 59.9\%\)Main Attribute 2:ATK ATK \(20\% \sim 59.9\%\) / Prime AuthorityPrime AuthorityPrime Authority IIIMain Attribute 1:ATK ATK \(20\% \sim 59.9\%\)Main Attribute 2:ATK ATK \(30 \sim 90\) for the Physical Damage Type Physical DPS and Dragon Scales ProtectionDragon Scales ProtectionDragon Scales Protection IIIMain Attribute 1:MATK MATK \(20\% \sim 59.9\%\)Main Attribute 2:MATK MATK \(30 \sim 90\) / Shackle of TreacheryShackle of TreacheryShackle of Treachery IIIMain Attribute 1:MATK MATK \(20\% \sim 59.9\%\)Main Attribute 2:MATK MATK \(20\% \sim 59.9\%\) for the Magical one.

    • God-King's Silver ArmGod-King's Silver ArmGod-King's Silver Arm IVMain Attribute 1:ATK ATK \(25\% \sim 75.4\%\)Main Attribute 2:ATK ATK \(25\% \sim 75.4\%\) and Shackle of TreacheryShackle of TreacheryShackle of Treachery IVMain Attribute 1:MATK MATK \(25\% \sim 75.4\%\)Main Attribute 2:MATK MATK \(25\% \sim 75.4\%\) are generally better for a new player and are still used for some DPS in late game, while Prime AuthorityPrime AuthorityPrime Authority IVMain Attribute 1:ATK ATK \(25\% \sim 75.4\%\)Main Attribute 2:ATK ATK \(37 \sim 112\) and Dragon Scales ProtectionDragon Scales ProtectionDragon Scales Protection IVMain Attribute 1:MATK MATK \(25\% \sim 75.4\%\)Main Attribute 2:MATK MATK \(37 \sim 112\) are used more in the late game, but could be less powerful at the start.

    Either way, you will use both glove types, so it is up to you what to choose.

  4. Craft one more UR Grade III Venomous TouchVenomous TouchVenomous Touch IIIMain Attribute 1:Critical DMG Crit DMG \(40\% \sim 120.4\%\)Main Attribute 2:Critical DMG Crit DMG \(40\% \sim 120.4\%\), Weapon Weapon and Gloves Gloves for the second DPS of the team.

  5. Move on to crafting one or two sets of the UR Grade IV offensive gear, following the same pattern as in the 4th point, starting from Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\).
  6. Craft 2 UR Grade III Armor Armor and Helmet Helmet pieces each.

    What Armor Armor and Helmet Helmet should I craft?

    Generally speaking, armor usage depends on the enemy.

    That means crafting Invulnerable ArmorInvulnerable ArmorInvulnerable Armor IIIMain Attribute 1:DEF DEF \(7.2\% \sim 21.6\%\)Main Attribute 2:DEF DEF \(7.2\% \sim 21.6\%\), Helm of CarnageHelm of CarnageHelm of Carnage IIIMain Attribute 1:DEF DEF \(7.2\% \sim 21.6\%\)Main Attribute 2:DEF DEF \(7.2\% \sim 21.6\%\) or Fiend GuardFiend GuardFiend Guard IIIMain Attribute 1:MRES MRES \(7.2\% \sim 21.6\%\)Main Attribute 2:MRES MRES \(7.2\% \sim 21.6\%\) and Radiant WisdomRadiant WisdomRadiant Wisdom IIIMain Attribute 1:MRES MRES \(7.2\% \sim 21.6\%\)Main Attribute 2:MRES MRES \(7.2\% \sim 21.6\%\) sets.

    The rest of the armor types are more niche, so it's not really worth investing in them as a new player.

  7. Craft UR Grade IV Gear of the opposite Damage type for the second team.

  8. Craft whatever you feel necessary.
    • Accessory Accessory, in particular Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\), should be the highest priority overall, followed by Gloves Gloves, then Weapon Weapon and Armor Armor.
      • Note that Weapon Weapons take less priority later in the game due to being mostly replaced by Exclusive Gear, so you will not need that much of it compared to Gloves Gloves. On the contrary, Armor Armor and Helmet Helmets are required in large numbers when it comes down to 3 teams in Fiend Hunter on great difficulty levels.

Gearing Guide

When it comes down to gearing a character, you should understand that there are 6 types of characters in the game.

  1. Standard DPS, which utilize their own ATK ATK / MATK MATK to perform actions.
    • Example: Nebris, Olivier, Blade.
  2. Fixed Damage DPS, which deal Fixed Damage to the enemy.
    • Example: Justia, Alec
  3. HP-reliant DPS, which use HP own HP to do damage.
    • Example: Granhildr (Boo Ghost), Mamonir.
  4. Enemy HP-reliant DPS, which in order to deal damage, use HP enemy HP.
    • Example: Angelica, Rou (Nature's Claw).
  5. Stat-Dependent Supports, which benefit from some stats to increase the buff to allies.
    • Example: Diana (Anti-Dystopia), Rou (Red Riding Hood).
  6. Other Supports, which do not have offensive capabilities, and whose skills do not rely on anything said above.
    • Example: Liberta, Refithea, Helena.

For all of these types, the build you want is different.

Standard characters rely on a mix of ATK ATK / MATK MATK and Critical DMG Crit DMG to deal DMG. Since extra Critical Rate Crit Rate converts to Critical DMG Crit DMG, builds are heavily decided by the number of Critical Rate Crit Rate buffers you have and the extra Critical Rate Crit Rate value as a whole.

This usually means builds like:

  • Weapon Weapon + Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) + Prime AuthorityPrime AuthorityPrime Authority IVMain Attribute 1:ATK ATK \(25\% \sim 75.4\%\)Main Attribute 2:ATK ATK \(37 \sim 112\) ;
  • Weapon Weapon + Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) + Dragon Scales ProtectionDragon Scales ProtectionDragon Scales Protection IVMain Attribute 1:MATK MATK \(25\% \sim 75.4\%\)Main Attribute 2:MATK MATK \(37 \sim 112\);
  • Weapon Weapon + Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) + God-King's Silver ArmGod-King's Silver ArmGod-King's Silver Arm IVMain Attribute 1:ATK ATK \(25\% \sim 75.4\%\)Main Attribute 2:ATK ATK \(25\% \sim 75.4\%\);
  • Weapon Weapon + Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) + Shackle of TreacheryShackle of TreacheryShackle of Treachery IVMain Attribute 1:MATK MATK \(25\% \sim 75.4\%\)Main Attribute 2:MATK MATK \(25\% \sim 75.4\%\).

UR Grade Exclusive Gear can replace any gear piece in these builds, as was mentioned earlier.

Stats Amount

Stats vastly depend on your progression and team composition. Note that these numbers are NOT the division line between good and bad DPS, and just imply rough numbers for your DPS to be decent.

  • Early game: 2200+ ATK ATK / MATK MATK and 550%+ Critical DMG Crit DMG
  • Late game: 3000+ ATK ATK / MATK MATK and 450%+ Critical DMG Crit DMG

Weapons, as was stated earlier, are roughly equal in the gains, with Evil Dragon's BladeEvil Dragon's BladeEvil Dragon's Blade IVMain Attribute 1:ATK ATK \(37 \sim 112\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) and Travel God's FriendTravel God's FriendTravel God's Friend IVMain Attribute 1:MATK MATK \(37 \sim 112\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) being better with low excess Critical Rate Crit Rate and the rest being better with a big excess Critical Rate Crit Rate.

When it comes down to Armor Armor, and Helmet Helmet, there are a few combinations:

  • Invulnerable ArmorInvulnerable ArmorInvulnerable Armor IVMain Attribute 1:DEF DEF \(9\% \sim 27\%\)Main Attribute 2:DEF DEF \(9\% \sim 27\%\) + Helm of CarnageHelm of CarnageHelm of Carnage IVMain Attribute 1:DEF DEF \(9\% \sim 27\%\)Main Attribute 2:DEF DEF \(9\% \sim 27\%\) if the enemy deals Physical Damage Type Physical damage
  • Fiend GuardFiend GuardFiend Guard IVMain Attribute 1:MRES MRES \(9\% \sim 27\%\)Main Attribute 2:MRES MRES \(9\% \sim 27\%\) + Radiant WisdomRadiant WisdomRadiant Wisdom IVMain Attribute 1:MRES MRES \(9\% \sim 27\%\)Main Attribute 2:MRES MRES \(9\% \sim 27\%\) if the enemy deals Magical Damage Type Magical damage
  • Immortal Golden ArmorImmortal Golden ArmorImmortal Golden Armor IVMain Attribute 1:DEF DEF \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + Helm of DeathHelm of DeathHelm of Death IVMain Attribute 1:DEF DEF \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) or Hellfire RobeHellfire RobeHellfire Robe IVMain Attribute 1:MRES MRES \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + Crown of GalaxyCrown of GalaxyCrown of Galaxy IVMain Attribute 1:MRES MRES \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) if the enemy deals Fixed, True or Consumed Physical or Magical damage, with no difference as to which set to use.

Since Fixed Damage cannot crit, there is no reason to invest in Critical DMG Crit Damage.

However, it is worth mentioning that this type of DPS is heavily underperforming and not worth building whatsoever.

Therefore, the most used builds are the following:

  • Peerless JavelinPeerless JavelinPeerless Javelin IVMain Attribute 1:ATK ATK \(37 \sim 112\)Main Attribute 2:ATK ATK \(37 \sim 112\) + Prime AuthorityPrime AuthorityPrime Authority IVMain Attribute 1:ATK ATK \(25\% \sim 75.4\%\)Main Attribute 2:ATK ATK \(37 \sim 112\) ;
  • Demon's Forbidden BookDemon's Forbidden BookDemon's Forbidden Book IVMain Attribute 1:MATK MATK \(37 \sim 112\)Main Attribute 2:MATK MATK \(37 \sim 112\) + Dragon Scales ProtectionDragon Scales ProtectionDragon Scales Protection IVMain Attribute 1:MATK MATK \(25\% \sim 75.4\%\)Main Attribute 2:MATK MATK \(37 \sim 112\).

Accessory Accessory can be Ring of the LakeRing of the LakeRing of the Lake IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:HP HP \(270 \sim 810\) or Charming GazeCharming GazeCharming Gaze IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\), since it provides at least something more valuable such as HP HP, compared to Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) with Critical DMG Crit DMG stats only.

Armor Armor and Helmet Helmet choices follow the same logic as for Standard DPS.

Since these DPS rely on HP HP to deal damage, their main stats should be HP HP and Critical DMG Crit DMG.

Therefore, builds are:

  • Immortal Golden ArmorImmortal Golden ArmorImmortal Golden Armor IVMain Attribute 1:DEF DEF \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + Helm of DeathHelm of DeathHelm of Death IVMain Attribute 1:DEF DEF \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + Charming GazeCharming GazeCharming Gaze IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + if the enemy deals Physical Damage Type Physical damage;
  • Hellfire RobeHellfire RobeHellfire Robe IVMain Attribute 1:MRES MRES \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + Crown of GalaxyCrown of GalaxyCrown of Galaxy IVMain Attribute 1:MRES MRES \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + Charming GazeCharming GazeCharming Gaze IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) if the enemy deals Magical Damage Type Magical damage.

Weapon Weapon can be either Evil Dragon's BladeEvil Dragon's BladeEvil Dragon's Blade IVMain Attribute 1:ATK ATK \(37 \sim 112\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) or Travel God's FriendTravel God's FriendTravel God's Friend IVMain Attribute 1:MATK MATK \(37 \sim 112\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\), regardless of the damage type the character deals, since its value is in the Critical DMG Crit DMG only.

Similarly, Gloves Gloves can be either Ring of FuryRing of FuryRing of Fury IVMain Attribute 1:MATK MATK \(25\% \sim 75.4\%\)Main Attribute 2:Critical Rate Crit Rate \(8.33\% \sim 25.13\%\) or RebellionRebellionRebellion IVMain Attribute 1:ATK ATK \(25\% \sim 75.4\%\)Main Attribute 2:Critical Rate Crit Rate \(8.33\% \sim 25.13\%\), because their value is in the Critical Rate Crit Rate.

How does Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) perform instead?

Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) loses to Charming GazeCharming GazeCharming Gaze IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) with extra Critical Rate Crit Rate conversion. Nonetheless, it still can provide comparable damage to Charming GazeCharming GazeCharming Gaze IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) but requires Substats (Options) switching.

Since this type of DPS relies on the enemy, there's nothing else to raise except Critical DMG Crit DMG to gain extra damage.

Thus, the build consists of:

  • Evil Dragon's BladeEvil Dragon's BladeEvil Dragon's Blade IVMain Attribute 1:ATK ATK \(37 \sim 112\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) + Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\);
  • Travel God's FriendTravel God's FriendTravel God's Friend IVMain Attribute 1:MATK MATK \(37 \sim 112\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\) + Venomous TouchVenomous TouchVenomous Touch IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:Critical DMG Crit DMG \(50\% \sim 150.8\%\).

There is no difference in which Weapon Weapon out of the two listed above you use, since the characters do not scale from ATK ATK or MATK MATK.

Gloves Gloves should be either Ring of FuryRing of FuryRing of Fury IVMain Attribute 1:MATK MATK \(25\% \sim 75.4\%\)Main Attribute 2:Critical Rate Crit Rate \(8.33\% \sim 25.13\%\) or RebellionRebellionRebellion IVMain Attribute 1:ATK ATK \(25\% \sim 75.4\%\)Main Attribute 2:Critical Rate Crit Rate \(8.33\% \sim 25.13\%\) with no difference which one to use.

Armor Armor and Helmet Helmet have no impact on the build. Follow advice from the Standard DPS tab regarding them.

These supports scale their buff depending on their own stats.

Currently there are only 2 examples of this in the game:

  1. Anti-Dystopia Diana, which generates Energy Guard based on own MATK MATK;
  2. Red Riding Hood Rou, which generates Energy Guard based on own HP HP.

It is not hard to figure out the builds for either of them:

  • Demon's Forbidden BookDemon's Forbidden BookDemon's Forbidden Book IVMain Attribute 1:MATK MATK \(37 \sim 112\)Main Attribute 2:MATK MATK \(37 \sim 112\) + Dragon Scales ProtectionDragon Scales ProtectionDragon Scales Protection IVMain Attribute 1:MATK MATK \(25\% \sim 75.4\%\)Main Attribute 2:MATK MATK \(37 \sim 112\) for Diana;
  • Immortal Golden ArmorImmortal Golden ArmorImmortal Golden Armor IVMain Attribute 1:DEF DEF \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + Helm of DeathHelm of DeathHelm of Death IVMain Attribute 1:DEF DEF \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + Charming GazeCharming GazeCharming Gaze IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) if the enemy deals Physical Damage Type Physical damage for Rou;
  • Hellfire RobeHellfire RobeHellfire Robe IVMain Attribute 1:MRES MRES \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + Crown of GalaxyCrown of GalaxyCrown of Galaxy IVMain Attribute 1:MRES MRES \(9\% \sim 27\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) + Charming GazeCharming GazeCharming Gaze IVMain Attribute 1:Critical DMG Crit DMG \(50\% \sim 150.8\%\)Main Attribute 2:HP HP \(30\% \sim 90\%\) if the enemy deals Magical Damage Type Magical damage for Rou.

Most supports do not scale with gear. That means their main job is to survive rather than deal some damage.

Overall, their build is similar to Standard DPS, with the sole exception that both offensive and defensive gear equipped can be worse compared to the rest of the team.

What about Substats (Options)? Which do I want?

Generally speaking, it, again, depends on the type of character you're building.

  • Standard DPS benefit mostly from ATK ATK / MATK MATK, and Critical DMG Crit DMG or Critical Rate Crit Rate as additional substats to balance out ratios;
  • Fixed Damage DPS solely benefit from ATK ATK / MATK MATK;
  • HP-reliant DPS rely on mostly HP HP and Critical DMG Crit DMG / Critical Rate Crit Rate as secondary option;
  • Enemy HP-reliant DPS want only Critical DMG Crit DMG or Critical Rate Crit Rate;
  • Stat-Dependent Supports want corresponding stat;
  • Other Supports are fine with whatever.

As for the split (ratio) of said Options, it's better to use the Gear Calculator if you want the precise answer.

For the Armor Armor, you want to have two different types of sets: one that is stacked with ATK ATK / MATK MATK and another one with all Critical DMG Crit DMG / Critical Rate Crit Rate substats. This way, you are benefiting way more from Physical Damage Type Physical DPS wearing Invulnerable ArmorInvulnerable ArmorInvulnerable Armor IVMain Attribute 1:DEF DEF \(9\% \sim 27\%\)Main Attribute 2:DEF DEF \(9\% \sim 27\%\) and Helm of CarnageHelm of CarnageHelm of Carnage IVMain Attribute 1:DEF DEF \(9\% \sim 27\%\)Main Attribute 2:DEF DEF \(9\% \sim 27\%\), but also giving some benefit for Magical DPS otherwise.

As rough advice, getting ATK ATK / MATK MATK on Weapon Weapon and Gloves Gloves is a go-to (for Standard DPS), and filling the rest with either additional ATK ATK / MATK MATK or Critical DMG Crit DMG / Critical Rate Crit Rate isn't a bad choice.


Gear Calculator

To use the Gear Calculator, use Souseha's Database.

This calculator is made to calculate the most efficient Options (substats), although it can somewhat work for general gear as well.

Gear Calculator

To do the calculations, do the following steps:

  1. Select the necessary character;
  2. Choose a specific Gear in case you want to make some of them fixed;
  3. Choose a different Gear Grade, if necessary;
  4. Pick External buffs, including Critical DMG Crit DMG and Property DMG;
  5. Press Auto Calculate.
Image Guide

Gear Calculator Guide

You will receive a table with builds, sorted by best damage dealt with Advantage. In this table, you can see the gear, bond, substat amount for each stat, and finalized stats.

It is worth mentioning that Damage isn't the actual Damage you will deal in-game but rather a metric to determine how good a build is.

Gear Calculator Results


Crafting Resources Farm

  • Refining Powder Refining Powder: Events, Event Shop, Dismantle Icon Dismantling Gear (mostly N Grade Grade).
    • Use Powder Calculator to calculate the most efficient way to grind the Refining Powder Refining Powder.
  • Refining Crystal Refining Crystal: Event Shop, Golden Colosseum Shop, Tower Of Salvation Icon Tower of Salvation, Dismantle Icon Dismantling SR Grade and UR Grade Gear.
  • Ancient Crystal Ancient Crystals: Events, Event Shop, Golden Colosseum Shop, Tower Of Salvation Icon Tower of Salvation, Tower Of Pride Icon Tower of Pride, Last Night.
  • Gold Ore Gold Ore: Hunting Grounds, Map Absorption, Events.
  • Hardwood Hardwood: Hunting Grounds, Map Absorption, Events.

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