
A Season Event is a recurring, limited-time activity typically lasting two weeks that introduces unique story content, specialized combat encounters, and event-exclusive rewards.
To access the event, find the icon on the right side of the Home Screen.
Event Menu
The Event Menu typically consists of:
- Story
- Normal Battles
- Challenge Battles
- Minigame (rarely)
- Fiend Hunter
- Missions
- Event Shop
- Event Costumes List
Story
The Story of the Season Event consists of Episodes, with each Episode giving a reward upon completion, consisting of \(80-100\)
Dias and \(650-750\) Event Currency.
There are usually \(10 - 14\) Episodes, usually split between 2 Season Events. It means that typically half of the story is given in the first two weeks (first Season Event), and the other half of the story is given in the second two weeks (second Season Event).
Stories from previous Events
You can read old Stories via the Story tab from the main menu, but you will not receive any rewards from doing so.
- Currently, Going Home and Operation M.O.E. Season Events are not available due to certain circumstances, you can find records of those on YouTube.
Note that Stories take the name of the Event of the first two weeks (if they are combined).
That means that the whole story covered in both «Strange Request» and «Dark Magica» Season Events will be displayed under the «Strange Request» name.
Event Costume
In each Event, there are a total of 4 Costumes that are chosen to be the Event ones.
You can check the list of Costumes by pressing the corresponding tab on the top of the page.
Each Costume provides a Bonus to the Event Currency Gain from Normal and Challenge Battles, up to \(100\%\).
To obtain a bonus, you only need to own the costumes, not use them in the battle.
Normal and Challenge Battles
In each Event, there is a total of 15 Normal and Challenge Battles you can participate in.
Successfully winning in any Battle gives you Event Currency and removes 1 daily attempt. Additionally, there are 3 Clear Rewards — one-time rewards obtained whenever you satisfy the condition.
Conditions
- Win the Battle
- Win with everyone survived\(^{[1]}\) / Win the battle with less than 2 fatigued\(^{[2]}\)
- Win the battle within 8 turns or less
\([1]\): For Normal Battles \(1-4\), \(5-9\) and \(11-14\).
\([2]\): For Normal Battles \(5\), \(10\), \(15\) and all Challenge Battles.
The Clear Rewards do not change depending on the Level and are affected only by the type of Battle (Normal / Challenge) and Event Currency Boost Gain.
Clear Rewards
Normal Battles:
- \(250\) Event Currency
- \(25\)
Dias - \(25\)
Dias
Challenge Battles:
- \(250\) Event Currency
- \(50\text{K}\)
Gold - \(50\text{K}\)
Gold
Event Currency Boost Gain is applied after the battle victory, meaning, with full bonus (\(100\%\)), you will receive \(500\) despite \(250\) being displayed.
Daily Attempts
As was stated above, each successful clear uses 1 Attempt (Attempt Point). If you fail or restart the battle, no attempts are consumed, meaning you can experiment as much as you want.
Each day, you have 5 Attempts. They are refreshed daily at 00:00 UTC. That means that for the whole duration of the event, you have 70 free attempts.
Repeating Battles
If you are stuck at one particular battle or won them all, you can retry the completed battle to obtain Repeat Reward.
Repeat Reward gives Event Currency, although in a smaller amount compared to Clear Rewards. Similar to Clear ones, Repeat Reward is also affected by Event Currency Boost Gain.
Quick Battle
If you beat Normal / Challenge Battles \(5\), \(10\) or \(15\) with all Clear Rewards, you will get access to the Quick Battle feature.
With this one, you can quickly spend your Event AP in order to get Repeat Rewards.
What order do I want to complete Battles?
If you can win every fight, then it does not matter.
Possible Routes (choose 1 up to your liking):
- Normal Battles \((1 - 15)\) → Challenge Battles \((1 - 15)\) → Repeat Challenge Battle \(15\) until the last day
- Challenge Battles \((1 - 15)\) → Normal Battles \((1 - 15)\) → Repeat Challenge Battle \(15\) until the last day
- \(\dots\)
Fiend Hunter
Fiend Hunter is the activity revolving around defeating a Boss, that is stronger with each level.
During the event, the first week is called the Preparation Period, during which you can only test your damage and teams without getting any rewards via Practice Battles.
The second week is called the Hunting Period, and it is the time you get rewards for engaging with the boss.
Missions
Missions are small tasks that offer
Dias as a reward.
There are a total of 6 Missions, divided into 2 categories:
- Using Event Currency (\(1000\), \(5000\) and \(10,000\))
- Participation in Season Event Battles (\(5\),\(15\) and \(25\) times)
Each completed mission grants \(100\)
Dias.
Missions are also available through the Event tab on the Home Screen (Main Menu).
Event Shop
Event Shop is a place where you spend earned Event Currency.
Each shop lasts for 28 days instead of the usual 14, allowing you to spend whatever currency you forgot to spend during the last event.
Event Shop Priority Guide
1.
Tear of Goddess x1 — \(1000\) Event Currency
2.
Tear of Goddess x1 — \(2000\) Event Currency
3.
Tear of Goddess x1 — \(3000\) Event Currency
4.
Spark of Rampage x30 — \(600\) Event Currency
5.
Draw Ticket x15 — \(6000\) Event Currency
6.
Ancient Crystal x40 — \(2400\) Event Currency
7-9.
Essence of Strength x50 — \(1000\) Event Currency
7-9.
Essence of Life x50 — \(1000\) Event Currency
7-9.
Essence of Perseverance x50 — \(1000\) Event Currency
10-11.
Event Gear — \(3000\) Event Currency
10-11. Gear Upgrading Material x27 — \(2700\) Event Currency
12.
Refining Crystal x500 — \(1500\) Event Currency
13.
Gold x1M — \(2000\) Event Currency
14.
Ability Pill x30K — \(10000\) Event Currency
15-16. (Optional)
Red Slime x250 — \(1000\) Event Currency
15-16. (Optional)
★4 Rank-up Star x8 — \(800\) Event Currency
17.
Refining Powder — \(\infty\) Event Currency
18.
Gold — \(\infty\) Event Currency
19.
Engraving Scroll — \(\infty\) Event Currency
Are Attempts worth buying?
Generally speaking, no. The only exception is when you cannot afford the Highest priority items on the last day. Otherwise it is considered a waste of
Dias.
Previous Event Shop
As previously stated, Event Shops remain open longer than the duration of the Event itself. This is designed to allow players to make exchanges after the Event ended.
To do this, swipe the current Event logo to the left (or to the right) and pick the old Shop.












