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Season Event

A Season Event is a recurring, limited-time activity typically lasting two weeks that introduces unique story content, specialized combat encounters, and event-exclusive rewards.

To access the event, find the icon on the right side of the Home Screen.

Image Guide

Event Access Guide


Event Menu

Event Menu

Event Menu

The Event Menu typically consists of:

  • Story
  • Normal Battles
  • Challenge Battles
  • Minigame (rarely)
  • Fiend Hunter
  • Missions
  • Event Shop
  • Event Costumes List

Story

The Story of the Season Event consists of Episodes, with each Episode giving a reward upon completion, consisting of \(80-100\) Dia Dias and \(650-750\) Event Currency.

There are usually \(10 - 14\) Episodes, usually split between 2 Season Events. It means that typically half of the story is given in the first two weeks (first Season Event), and the other half of the story is given in the second two weeks (second Season Event).

Stories from previous Events

You can read old Stories via the Story tab from the main menu, but you will not receive any rewards from doing so.

  • Currently, Going Home and Operation M.O.E. Season Events are not available due to certain circumstances, you can find records of those on YouTube.
Image Guide

Old Stories Access

Note that Stories take the name of the Event of the first two weeks (if they are combined).

That means that the whole story covered in both «Strange Request» and «Dark Magica» Season Events will be displayed under the «Strange Request» name.


Event Costume

In each Event, there are a total of 4 Costumes that are chosen to be the Event ones.

You can check the list of Costumes by pressing the corresponding tab on the top of the page.

Image Guide

Event Costumes Access Guide

Event Costume Tab Display

Event Costume Tab Display

Each Costume provides a Bonus to the Event Currency Gain from Normal and Challenge Battles, up to \(100\%\).

To obtain a bonus, you only need to own the costumes, not use them in the battle.

Normal and Challenge Battles

In each Event, there is a total of 15 Normal and Challenge Battles you can participate in.

Successfully winning in any Battle gives you Event Currency and removes 1 daily attempt. Additionally, there are 3 Clear Rewards — one-time rewards obtained whenever you satisfy the condition.

Conditions

  • Win the Battle
  • Win with everyone survived\(^{[1]}\) / Win the battle with less than 2 fatigued\(^{[2]}\)
  • Win the battle within 8 turns or less

\([1]\): For Normal Battles \(1-4\), \(5-9\) and \(11-14\).
\([2]\): For Normal Battles \(5\), \(10\), \(15\) and all Challenge Battles.

The Clear Rewards do not change depending on the Level and are affected only by the type of Battle (Normal / Challenge) and Event Currency Boost Gain.

Clear Rewards

Normal Battles:

  • \(250\) Event Currency
  • \(25\) Dia Dias
  • \(25\) Dia Dias

Challenge Battles:

  • \(250\) Event Currency
  • \(50\text{K}\) Gold Gold
  • \(50\text{K}\) Gold Gold

Event Currency Boost Gain is applied after the battle victory, meaning, with full bonus (\(100\%\)), you will receive \(500\) despite \(250\) being displayed.

Daily Attempts

As was stated above, each successful clear uses 1 Attempt (Attempt Point). If you fail or restart the battle, no attempts are consumed, meaning you can experiment as much as you want.

Each day, you have 5 Attempts. They are refreshed daily at 00:00 UTC. That means that for the whole duration of the event, you have 70 free attempts.

Repeating Battles

If you are stuck at one particular battle or won them all, you can retry the completed battle to obtain Repeat Reward.

Repeat Reward gives Event Currency, although in a smaller amount compared to Clear Rewards. Similar to Clear ones, Repeat Reward is also affected by Event Currency Boost Gain.

Quick Battle

If you beat Normal / Challenge Battles \(5\), \(10\) or \(15\) with all Clear Rewards, you will get access to the Quick Battle feature.

With this one, you can quickly spend your Event AP in order to get Repeat Rewards.

Image Guide

Quick Battle Guide

What order do I want to complete Battles?

If you can win every fight, then it does not matter.

Possible Routes (choose 1 up to your liking):

  • Normal Battles \((1 - 15)\)Challenge Battles \((1 - 15)\)Repeat Challenge Battle \(15\) until the last day
  • Challenge Battles \((1 - 15)\)Normal Battles \((1 - 15)\)Repeat Challenge Battle \(15\) until the last day
  • \(\dots\)

Fiend Hunter

Fiend Hunter is the activity revolving around defeating a Boss, that is stronger with each level.

During the event, the first week is called the Preparation Period, during which you can only test your damage and teams without getting any rewards via Practice Battles.

The second week is called the Hunting Period, and it is the time you get rewards for engaging with the boss.

Event Schedule

Event Schedule

Fiend Hunter Menu

Fiend Hunter Menu

Missions

Missions are small tasks that offer Dia Dias as a reward.

Missions Menu

Missions Menu

There are a total of 6 Missions, divided into 2 categories:

  • Using Event Currency (\(1000\), \(5000\) and \(10,000\))
  • Participation in Season Event Battles (\(5\),\(15\) and \(25\) times)

Each completed mission grants \(100\) Dia Dias.

Missions are also available through the Event tab on the Home Screen (Main Menu).

Image Guide

Missions via Events tab

Event Shop

Event Shop is a place where you spend earned Event Currency.

Event Shop

Event Shop

Each shop lasts for 28 days instead of the usual 14, allowing you to spend whatever currency you forgot to spend during the last event.

Event Shop Priority Guide

1. Tear of Goddess Tear of Goddess x1\(1000\) Event Currency
2. Tear of Goddess Tear of Goddess x1\(2000\) Event Currency
3. Tear of Goddess Tear of Goddess x1\(3000\) Event Currency
4. Spark of Rampage Spark of Rampage x30\(600\) Event Currency
5. Draw Ticket Draw Ticket x15\(6000\) Event Currency


6. Ancient Crystal Ancient Crystal x40\(2400\) Event Currency
7-9. Essence of Strength Essence of Strength x50\(1000\) Event Currency
7-9. Essence of Life Essence of Life x50\(1000\) Event Currency
7-9. Essence of Perseverance Essence of Perseverance x50\(1000\) Event Currency
10-11. Armor UR Grade Event Gear\(3000\) Event Currency
10-11. Gear Upgrading Material x27\(2700\) Event Currency
12. Refining Crystal Refining Crystal x500\(1500\) Event Currency


13. Gold Gold x1M\(2000\) Event Currency
14. Ability Pill Ability Pill x30K\(10000\) Event Currency
15-16. (Optional) Red Slime Red Slime x250\(1000\) Event Currency
15-16. (Optional) ★4 Rank-up Star ★4 Rank-up Star x8\(800\) Event Currency


17. Refining Powder Refining Powder\(\infty\) Event Currency
18. Gold Gold\(\infty\) Event Currency
19. Engraving Scroll Engraving Scroll\(\infty\) Event Currency

Image Priority

Event Shop Priority

Are Attempts worth buying?

Generally speaking, no. The only exception is when you cannot afford the Highest priority items on the last day. Otherwise it is considered a waste of Dia Dias.

Previous Event Shop

As previously stated, Event Shops remain open longer than the duration of the Event itself. This is designed to allow players to make exchanges after the Event ended.

To do this, swipe the current Event logo to the left (or to the right) and pick the old Shop.

Image Guide

Old Event Shop

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