
¶
A Season Event is a recurring, limited-time activity typically lasting two weeks that introduces unique story content, specialized combat encounters, and event-exclusive rewards.
To access the event, find the icon on the right side of the Home Screen.
Event Menu¶
The Event Menu typically consists of:
- Story
- Normal Battles
- Challenge Battles
- Minigame (rarely)
- Fiend Hunter
- Missions
- Event Shop
- Event Costumes List
Story¶
The Story of the Season Event is a Rapport Story of the specific Costume. It consists of 6 Episodes, with each Episode giving Event Currency (650 for the first 5 Episodes and 750 for the last Episode).
Before the Rapport update, each Story was usually split between 2 Season Events. It meant that typically half of the story was given in the first two weeks (first Season Event), and the other half of the story was given in the second two weeks (second Season Event).
Stories from previous Events
You can read old Stories via the Story tab from the main menu, but you will not receive any rewards from doing so. Rapport Stories do not appear there, since they will get locked behind Rapport Level once the Season Event ends.
- Currently, Going Home and Operation M.O.E. Season Events are not available due to certain circumstances; you can find records of those on YouTube.
Note that Stories take the name of the Event of the first two weeks (if they are combined).
That means that the whole story covered in both «Strange Request» and «Dark Magica» Season Events is displayed under the «Strange Request» name.
Event Costume¶
In each Event, there are a total of 4 Costumes that are chosen to be the Event ones.
You can check the list of Costumes by pressing the corresponding tab at the top of the page.
Each Costume provides a Bonus to the Event Currency Gain from Normal and Challenge Battles, up to 100%.
To obtain a bonus, you only need to own the costumes, not use them in the battle.
Normal and Challenge Battles¶
In each Event, there is a total of 15 Normal and Challenge Battles you can participate in.
Successfully winning any Battle gives you Event Currency and removes 1 daily attempt. Additionally, there are 3 Clear Rewards — one-time rewards obtained whenever you satisfy the condition.
Conditions
- Win the Battle
- Win with everyone survived[1] / Win the battle with less than 2 fatigued[2]
- Win the battle within 8 turns or less
[1]: For Normal Battles 1-4, 5-9 and 11-14.
[2]: For Normal Battles 5, 10, 15 and all Challenge Battles.
The Clear Rewards do not change depending on the Level and are affected only by the type of Battle (Normal / Challenge) and Event Currency Boost Gain.
Clear Rewards
Normal Battles:
- 250 Event Currency
- 25
Dias - 25
Dias
Challenge Battles:
- 250 Event Currency
- 50K
Gold - 50K
Gold
Event Currency Boost Gain is applied after the battle victory, meaning, with full bonus (100%), you will receive 500 despite 250 being displayed.
Daily Attempts¶
As was stated above, each successful clear uses 1 Attempt (Attempt Point). If you fail or restart the battle, no attempts are consumed, meaning you can experiment as much as you want.
Each day, you have 5 Attempts. They are refreshed daily at 00:00 UTC. That means that for the whole duration of the event, you have 70 free attempts.
Repeating Battles¶
If you are stuck at one particular battle or have won them all, you can retry the completed battle to obtain Repeat Reward.
The Repeat Reward gives Event Currency, although in a smaller amount compared to Clear Rewards. Similar to Clear ones, Repeat Reward is also affected by Event Currency Boost Gain.
Quick Battle¶
If you beat Normal / Challenge Battles for 5, 10, or 15 with all Clear Rewards, you will get access to the Quick Battle feature.
With this one, you can quickly spend your Event AP to get Repeat Rewards.
What order do I want to complete Battles?
If you can win every fight, then it does not matter.
Possible Routes (choose 1 up to your liking):
- Normal Battles (1 - 15) → Challenge Battles (1 - 15) → Repeat Challenge Battle 15 until the last day
- Challenge Battles (1 - 15) → Normal Battles (1 - 15) → Repeat Challenge Battle 15 until the last day
- ...
Auto-Play¶
You can automatically clear Normal and Challenge Stages using the Auto-play feature. This feature uses Auto Battle, as well as auto progression between stages.
The feature stops when you reach a set number of attempts used, you cancel manually, or your team dies, unable to complete a stage.
To enable the feature, press the Auto-Play button in the bottom right corner.
Fiend Hunter¶
Fiend Hunter is the activity revolving around defeating a Boss that gets stronger with each level.
During the event, the first week is called the Preparation Period, during which you can only test your damage and teams without getting any rewards via Practice Battles.
The second week is called the Hunting Period, and it is the time you get rewards for engaging with the Boss.
Missions¶
Missions are small tasks that offer
Dias as a reward.
There are a total of 6 Missions, divided into 2 categories:
- Using Event Currency (1 000, 5 000 and 10 000)
- Participation in Season Event Battles (5, 15 and 25 times)
Each completed mission grants 100
Dias.
Missions are also available through the Event tab on the Home Screen (Main Menu).
Event Shop¶
The Event Shop is a place where you spend earned Event Currency.
Each shop lasts for 28 days instead of the usual 14, allowing you to spend whatever currency you forgot to spend during the previous event.
Event Shop Priority Guide
1.
Tear of Goddess x1 — 1000 Event Currency
2.
Tear of Goddess x1 — 2000 Event Currency
3.
Tear of Goddess x1 — 3000 Event Currency
4.
Spark of Rampage x30 — 600 Event Currency
5.
Draw Ticket x15 — 6000 Event Currency
6.
Ancient Crystal x40 — 2400 Event Currency
7-9.
Essence of Strength x50 — 1000 Event Currency
7-9.
Essence of Life x50 — 1000 Event Currency
7-9.
Essence of Perseverance x50 — 1000 Event Currency
10-11.
Event Gear — 3000 Event Currency
10-11. Gear Upgrading Material x27 — 2700 Event Currency
12.
Refining Crystal x500 — 1500 Event Currency
13.
Gold x1M — 2000 Event Currency
14.
Ability Pill x150K — 10000 Event Currency
15-16. (Optional)
Red Slime x250 — 1000 Event Currency
15-16. (Optional)
★4 Rank-up Star x8 — 800 Event Currency
17.
Refining Powder — ∞ Event Currency
18.
Gold — ∞ Event Currency
19.
Engraving Scroll — ∞ Event Currency
Are Attempts worth buying?
Generally speaking, no. The only exception is when you cannot afford the Highest priority items on the last day. Otherwise, it is considered a waste of
Dias.
Previous Event Shop
As previously stated, Event Shops remain open longer than the duration of the Event itself. This is designed to allow players to make exchanges after the Event has ended.
To do this, swipe the current Event logo to the left (or to the right) and pick the old Shop.














